/*
 * Copyright (C) 2019 Intel Corporation
 *
 * SPDX-License-Identifier: MIT
 *
 */

#include "runtime/os_interface/linux/drm_memory_manager.h"

namespace NEO {
GraphicsAllocation *DrmMemoryManager::allocateGraphicsMemoryInDevicePool(const AllocationData &allocationData, AllocationStatus &status) {
    status = AllocationStatus::RetryInNonDevicePool;
    return nullptr;
}
} // namespace NEO
