compute-runtime/shared/source/helpers/bindless_heaps_helper.h

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/*
* Copyright (C) 2020-2023 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/helpers/constants.h"
#include "shared/source/helpers/heap_helper.h"
#include "shared/source/memory_manager/graphics_allocation.h"
#include <array>
#include <memory>
#include <mutex>
#include <unordered_map>
#include <vector>
namespace NEO {
class IndirectHeap;
class BindlessHeapsHelper {
public:
enum BindlesHeapType {
SPECIAL_SSH = 0,
GLOBAL_SSH,
GLOBAL_DSH,
NUM_HEAP_TYPES
};
BindlessHeapsHelper(MemoryManager *memManager, bool isMultiOsContextCapable, const uint32_t rootDeviceIndex, DeviceBitfield deviceBitfield);
MOCKABLE_VIRTUAL ~BindlessHeapsHelper();
BindlessHeapsHelper(const BindlessHeapsHelper &) = delete;
BindlessHeapsHelper &operator=(const BindlessHeapsHelper &) = delete;
GraphicsAllocation *getHeapAllocation(size_t heapSize, size_t alignment, bool allocInFrontWindow);
MOCKABLE_VIRTUAL SurfaceStateInHeapInfo allocateSSInHeap(size_t ssSize, GraphicsAllocation *surfaceAllocation, BindlesHeapType heapType);
uint64_t getGlobalHeapsBase();
void *getSpaceInHeap(size_t ssSize, BindlesHeapType heapType);
uint32_t getDefaultBorderColorOffset();
uint32_t getAlphaBorderColorOffset();
IndirectHeap *getHeap(BindlesHeapType heapType);
void releaseSSToReusePool(const SurfaceStateInHeapInfo &surfStateInfo);
bool isGlobalDshSupported() {
return globalBindlessDsh;
}
int getReusedSshVectorIndex(size_t ssSize) {
int index = 0;
if (ssSize == 2 * surfaceStateSize) {
index = 1;
} else {
UNRECOVERABLE_IF(ssSize != surfaceStateSize);
}
return index;
}
bool getStateDirtyForContext(uint32_t osContextId);
void clearStateDirtyForContext(uint32_t osContextId);
protected:
const size_t surfaceStateSize;
bool growHeap(BindlesHeapType heapType);
MemoryManager *memManager = nullptr;
bool isMultiOsContextCapable = false;
const uint32_t rootDeviceIndex;
std::unique_ptr<IndirectHeap> surfaceStateHeaps[BindlesHeapType::NUM_HEAP_TYPES];
GraphicsAllocation *borderColorStates;
std::vector<GraphicsAllocation *> ssHeapsAllocations;
size_t reuseSlotCountThreshold = 512;
uint32_t allocatePoolIndex = 0;
uint32_t releasePoolIndex = 0;
bool allocateFromReusePool = false;
std::array<std::vector<SurfaceStateInHeapInfo>, 2> surfaceStateInHeapVectorReuse[2];
std::bitset<64> stateCacheDirtyForContext;
std::mutex mtx;
DeviceBitfield deviceBitfield;
bool globalBindlessDsh = false;
};
} // namespace NEO