compute-runtime/runtime/command_stream/scratch_space_controller.h

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/*
* Copyright (C) 2018 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "runtime/indirect_heap/indirect_heap.h"
#include <cstddef>
#include <cstdint>
namespace OCLRT {
class Device;
class ExecutionEnvironment;
class GraphicsAllocation;
class InternalAllocationStorage;
class MemoryManager;
struct HardwareInfo;
class ScratchSpaceController {
public:
ScratchSpaceController(const HardwareInfo &info, ExecutionEnvironment &environment, InternalAllocationStorage &allocationStorage);
virtual ~ScratchSpaceController();
GraphicsAllocation *getScratchSpaceAllocation() {
return scratchAllocation;
}
virtual void setRequiredScratchSpace(void *sshBaseAddress,
uint32_t requiredPerThreadScratchSize,
uint32_t currentTaskCount,
uint32_t deviceIdx,
bool &stateBaseAddressDirty,
bool &vfeStateDirty) = 0;
virtual uint64_t calculateNewGSH() = 0;
virtual uint64_t getScratchPatchAddress() = 0;
virtual void reserveHeap(IndirectHeap::Type heapType, IndirectHeap *&indirectHeap) = 0;
protected:
MemoryManager *getMemoryManager() const;
const HardwareInfo &hwInfo;
ExecutionEnvironment &executionEnvironment;
GraphicsAllocation *scratchAllocation = nullptr;
InternalAllocationStorage &csrAllocationStorage;
size_t scratchSizeBytes = 0;
bool force32BitAllocation = false;
uint32_t computeUnitsUsedForScratch = 0;
};
} // namespace OCLRT