compute-runtime/runtime/os_interface/windows/windows_defs.h

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/*
* Copyright (C) 2018 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include <d3dkmthk.h>
#include <cstdint>
namespace OCLRT {
constexpr uintptr_t windowsMinAddress = 0x200000;
struct MonitoredFence {
D3DKMT_HANDLE fenceHandle = 0;
D3DGPU_VIRTUAL_ADDRESS gpuAddress = 0;
volatile uint64_t *cpuAddress = nullptr;
volatile uint64_t currentFenceValue = 0;
uint64_t lastSubmittedFence = 0;
};
} // namespace OCLRT