compute-runtime/unit_tests/command_queue/command_queue_fixture.h

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/*
* Copyright (c) 2017 - 2018, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include "gtest/gtest.h"
#include "CL/cl.h"
#include "runtime/command_queue/command_queue.h"
#include "unit_tests/mocks/mock_context.h"
namespace OCLRT {
class Device;
struct CommandQueueHwFixture {
CommandQueueHwFixture();
CommandQueue *createCommandQueue(
Device *device,
cl_command_queue_properties properties);
virtual void SetUp();
virtual void SetUp(Device *_pDevice, cl_command_queue_properties properties);
virtual void TearDown();
CommandQueue *pCmdQ;
MockContext *context;
};
struct OOQueueFixture : public CommandQueueHwFixture {
typedef CommandQueueHwFixture BaseClass;
virtual void SetUp(Device *_pDevice, cl_command_queue_properties _properties) override {
ASSERT_NE(nullptr, _pDevice);
BaseClass::pCmdQ = BaseClass::createCommandQueue(_pDevice, CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE);
ASSERT_NE(nullptr, BaseClass::pCmdQ);
}
};
struct CommandQueueFixture {
CommandQueueFixture();
virtual void SetUp(
Context *context,
Device *device,
cl_command_queue_properties properties);
virtual void TearDown();
CommandQueue *createCommandQueue(
Context *context,
Device *device,
cl_command_queue_properties properties);
CommandQueue *pCmdQ;
};
static const cl_command_queue_properties AllCommandQueueProperties[] = {
0,
CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE,
CL_QUEUE_ON_DEVICE | CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE,
CL_QUEUE_ON_DEVICE | CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE | CL_QUEUE_ON_DEVICE_DEFAULT,
CL_QUEUE_PROFILING_ENABLE,
CL_QUEUE_PROFILING_ENABLE | CL_QUEUE_ON_DEVICE | CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE,
CL_QUEUE_PROFILING_ENABLE | CL_QUEUE_ON_DEVICE | CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE | CL_QUEUE_ON_DEVICE_DEFAULT};
static const cl_command_queue_properties DefaultCommandQueueProperties[] = {
0,
CL_QUEUE_PROFILING_ENABLE,
};
} // namespace OCLRT