compute-runtime/level_zero/core/source/image/image.h

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/*
* Copyright (C) 2019-2020 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/command_container/cmdcontainer.h"
#include "level_zero/core/source/device/device.h"
#include <level_zero/ze_api.h>
struct _ze_image_handle_t {};
namespace NEO {
struct ImageInfo;
}
namespace L0 {
struct Image : _ze_image_handle_t {
template <typename Type>
struct Allocator {
static Image *allocate() { return new Type(); }
};
virtual ~Image() = default;
virtual ze_result_t destroy() = 0;
static ze_result_t create(uint32_t productFamily, Device *device, const ze_image_desc_t *desc, Image **pImage);
virtual NEO::GraphicsAllocation *getAllocation() = 0;
virtual void copySurfaceStateToSSH(void *surfaceStateHeap,
const uint32_t surfaceStateOffset,
bool isMediaBlockArg) = 0;
virtual void copyRedescribedSurfaceStateToSSH(void *surfaceStateHeap, const uint32_t surfaceStateOffset) = 0;
virtual NEO::ImageInfo getImageInfo() = 0;
virtual ze_image_desc_t getImageDesc() = 0;
static Image *fromHandle(ze_image_handle_t handle) { return static_cast<Image *>(handle); }
inline ze_image_handle_t toHandle() { return this; }
};
using ImageAllocatorFn = Image *(*)();
extern ImageAllocatorFn imageFactory[];
template <uint32_t productFamily, typename ImageType>
struct ImagePopulateFactory {
ImagePopulateFactory() { imageFactory[productFamily] = Image::Allocator<ImageType>::allocate; }
};
} // namespace L0