compute-runtime/runtime/os_interface/windows/d3d10_11_sharing_functions.cpp

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/*
* Copyright (c) 2017, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#include "runtime/context/context.h"
#include "runtime/context/context.inl"
#include "runtime/os_interface/windows/d3d_sharing_functions.h"
#include "runtime/sharings/sharing_factory.h"
using namespace OCLRT;
template class D3DSharingFunctions<D3DTypesHelper::D3D10>;
template class D3DSharingFunctions<D3DTypesHelper::D3D11>;
const uint32_t D3DSharingFunctions<D3DTypesHelper::D3D10>::sharingId = SharingType::D3D10_SHARING;
const uint32_t D3DSharingFunctions<D3DTypesHelper::D3D11>::sharingId = SharingType::D3D11_SHARING;
template <typename D3D>
void D3DSharingFunctions<D3D>::createQuery(D3DQuery **query) {
D3DQueryDesc desc = {};
d3dDevice->CreateQuery(&desc, query);
}
template <typename D3D>
void D3DSharingFunctions<D3D>::updateDevice(D3DResource *resource) {
resource->GetDevice(&d3dDevice);
}
template <typename D3D>
void D3DSharingFunctions<D3D>::fillCreateBufferDesc(D3DBufferDesc &desc, unsigned int width) {
desc.ByteWidth = width;
desc.MiscFlags = D3DResourceFlags::MISC_SHARED;
}
template <typename D3D>
void D3DSharingFunctions<D3D>::fillCreateTexture2dDesc(D3DTexture2dDesc &desc, D3DTexture2dDesc *srcDesc, cl_uint subresource) {
desc.Width = srcDesc->Width;
desc.Height = srcDesc->Height;
desc.MipLevels = 1;
desc.ArraySize = 1;
desc.Format = srcDesc->Format;
desc.MiscFlags = D3DResourceFlags::MISC_SHARED;
desc.SampleDesc.Count = srcDesc->SampleDesc.Count;
desc.SampleDesc.Quality = srcDesc->SampleDesc.Quality;
for (uint32_t i = 0u; i < (subresource % srcDesc->MipLevels); i++) {
desc.Width /= 2;
desc.Height /= 2;
}
}
template <typename D3D>
void D3DSharingFunctions<D3D>::fillCreateTexture3dDesc(D3DTexture3dDesc &desc, D3DTexture3dDesc *srcDesc, cl_uint subresource) {
desc.Width = srcDesc->Width;
desc.Height = srcDesc->Height;
desc.Depth = srcDesc->Depth;
desc.MipLevels = 1;
desc.Format = srcDesc->Format;
desc.MiscFlags = D3DResourceFlags::MISC_SHARED;
for (uint32_t i = 0u; i < (subresource % srcDesc->MipLevels); i++) {
desc.Width /= 2;
desc.Height /= 2;
desc.Depth /= 2;
}
}
template <typename D3D>
void D3DSharingFunctions<D3D>::createBuffer(D3DBufferObj **buffer, unsigned int width) {
D3DBufferDesc stagingDesc = {};
fillCreateBufferDesc(stagingDesc, width);
d3dDevice->CreateBuffer(&stagingDesc, nullptr, buffer);
}
template <typename D3D>
void D3DSharingFunctions<D3D>::createTexture2d(D3DTexture2d **texture, D3DTexture2dDesc *desc, cl_uint subresource) {
D3DTexture2dDesc stagingDesc = {};
fillCreateTexture2dDesc(stagingDesc, desc, subresource);
d3dDevice->CreateTexture2D(&stagingDesc, nullptr, texture);
}
template <typename D3D>
void D3DSharingFunctions<D3D>::createTexture3d(D3DTexture3d **texture, D3DTexture3dDesc *desc, cl_uint subresource) {
D3DTexture3dDesc stagingDesc = {};
fillCreateTexture3dDesc(stagingDesc, desc, subresource);
d3dDevice->CreateTexture3D(&stagingDesc, nullptr, texture);
}
template <typename D3D>
void D3DSharingFunctions<D3D>::getBufferDesc(D3DBufferDesc *bufferDesc, D3DBufferObj *buffer) {
buffer->GetDesc(bufferDesc);
}
template <typename D3D>
void D3DSharingFunctions<D3D>::getTexture2dDesc(D3DTexture2dDesc *textureDesc, D3DTexture2d *texture) {
texture->GetDesc(textureDesc);
}
template <typename D3D>
void D3DSharingFunctions<D3D>::getTexture3dDesc(D3DTexture3dDesc *textureDesc, D3DTexture3d *texture) {
texture->GetDesc(textureDesc);
}
template <typename D3D>
void D3DSharingFunctions<D3D>::getSharedHandle(D3DResource *resource, void **handle) {
IDXGIResource *dxgiResource = nullptr;
resource->QueryInterface(__uuidof(IDXGIResource), (void **)&dxgiResource);
dxgiResource->GetSharedHandle(handle);
dxgiResource->Release();
}
template <typename D3D>
void D3DSharingFunctions<D3D>::getSharedNTHandle(D3DResource *resource, void **handle) {
IDXGIResource *dxgiResource = nullptr;
IDXGIResource1 *dxgiResource1 = nullptr;
resource->QueryInterface(__uuidof(IDXGIResource), (void **)&dxgiResource);
dxgiResource->QueryInterface(__uuidof(IDXGIResource1), (void **)&dxgiResource1);
dxgiResource1->CreateSharedHandle(nullptr, DXGI_SHARED_RESOURCE_READ | DXGI_SHARED_RESOURCE_WRITE, nullptr, handle);
dxgiResource1->Release();
dxgiResource->Release();
}
template <typename D3D>
void D3DSharingFunctions<D3D>::addRef(D3DResource *resource) {
resource->AddRef();
}
template <typename D3D>
void D3DSharingFunctions<D3D>::release(IUnknown *resource) {
resource->Release();
}
template <typename D3D>
void D3DSharingFunctions<D3D>::lockRect(D3DTexture2d *resource, D3DLOCKED_RECT *lockedRect, uint32_t flags) {
}
template <typename D3D>
void D3DSharingFunctions<D3D>::unlockRect(D3DTexture2d *resource) {
}
template <typename D3D>
void D3DSharingFunctions<D3D>::updateSurface(D3DTexture2d *src, D3DTexture2d *dst) {
}
template <typename D3D>
void D3DSharingFunctions<D3D>::getRenderTargetData(D3DTexture2d *renderTarget, D3DTexture2d *dstSurface) {
}
template <>
void D3DSharingFunctions<D3DTypesHelper::D3D10>::copySubresourceRegion(D3DResource *dst, cl_uint dstSubresource,
D3DResource *src, cl_uint srcSubresource) {
d3dDevice->CopySubresourceRegion(dst, dstSubresource, 0, 0, 0, src, srcSubresource, nullptr);
}
template <>
void D3DSharingFunctions<D3DTypesHelper::D3D11>::copySubresourceRegion(D3DResource *dst, cl_uint dstSubresource,
D3DResource *src, cl_uint srcSubresource) {
d3d11DeviceContext->CopySubresourceRegion(dst, dstSubresource, 0, 0, 0, src, srcSubresource, nullptr);
}
template <>
void D3DSharingFunctions<D3DTypesHelper::D3D10>::flushAndWait(D3DQuery *query) {
query->End();
d3dDevice->Flush();
while (query->GetData(nullptr, 0, 0) != S_OK)
;
}
template <>
void D3DSharingFunctions<D3DTypesHelper::D3D11>::flushAndWait(D3DQuery *query) {
d3d11DeviceContext->End(query);
d3d11DeviceContext->Flush();
while (d3d11DeviceContext->GetData(query, nullptr, 0, 0) != S_OK)
;
}
template <>
void D3DSharingFunctions<D3DTypesHelper::D3D10>::getDeviceContext(D3DQuery *query) {
}
template <>
void D3DSharingFunctions<D3DTypesHelper::D3D11>::getDeviceContext(D3DQuery *query) {
d3dDevice->GetImmediateContext(&d3d11DeviceContext);
}
template <>
void D3DSharingFunctions<D3DTypesHelper::D3D10>::releaseDeviceContext(D3DQuery *query) {
}
template <>
void D3DSharingFunctions<D3DTypesHelper::D3D11>::releaseDeviceContext(D3DQuery *query) {
d3d11DeviceContext->Release();
d3d11DeviceContext = nullptr;
}
template <typename D3D>
void D3DSharingFunctions<D3D>::getDxgiDesc(DXGI_ADAPTER_DESC *dxgiDesc, IDXGIAdapter *adapter, D3DDevice *device) {
if (!adapter) {
IDXGIDevice *dxgiDevice = nullptr;
device->QueryInterface(__uuidof(IDXGIDevice), (void **)&dxgiDevice);
dxgiDevice->GetAdapter(&adapter);
dxgiDevice->Release();
} else {
adapter->AddRef();
}
adapter->GetDesc(dxgiDesc);
adapter->Release();
}
template D3DSharingFunctions<D3DTypesHelper::D3D10> *Context::getSharing<D3DSharingFunctions<D3DTypesHelper::D3D10>>();
template D3DSharingFunctions<D3DTypesHelper::D3D11> *Context::getSharing<D3DSharingFunctions<D3DTypesHelper::D3D11>>();