compute-runtime/runtime/os_interface/windows/wddm_memory_manager.h

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/*
* Copyright (C) 2017-2018 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "runtime/helpers/aligned_memory.h"
#include "runtime/memory_manager/memory_manager.h"
#include "runtime/os_interface/os_context.h"
#include "runtime/os_interface/windows/wddm_allocation.h"
#include "runtime/os_interface/windows/windows_wrapper.h"
#include <d3dkmthk.h>
#include <map>
#include <mutex>
#include <vector>
namespace OCLRT {
class Gmm;
class Wddm;
using OsContextWin = OsContext::OsContextImpl;
class WddmMemoryManager : public MemoryManager {
public:
using MemoryManager::allocateGraphicsMemory;
using MemoryManager::createGraphicsAllocationFromSharedHandle;
~WddmMemoryManager();
WddmMemoryManager(bool enable64kbPages, bool enableLocalMemory, Wddm *wddm, ExecutionEnvironment &executionEnvironment);
WddmMemoryManager(const WddmMemoryManager &) = delete;
WddmMemoryManager &operator=(const WddmMemoryManager &) = delete;
void freeGraphicsMemoryImpl(GraphicsAllocation *gfxAllocation) override;
GraphicsAllocation *allocateGraphicsMemory64kb(size_t size, size_t alignment, bool forcePin, bool preferRenderCompressed) override;
GraphicsAllocation *allocateGraphicsMemory(size_t size, size_t alignment, bool forcePin, bool uncacheable) override;
GraphicsAllocation *allocateGraphicsMemory(size_t size, const void *ptr) override;
GraphicsAllocation *allocateGraphicsMemoryForNonSvmHostPtr(size_t size, void *cpuPtr) override;
GraphicsAllocation *allocate32BitGraphicsMemory(size_t size, const void *ptr, AllocationOrigin allocationOrigin) override;
GraphicsAllocation *createGraphicsAllocationFromSharedHandle(osHandle handle, bool requireSpecificBitness) override;
GraphicsAllocation *createGraphicsAllocationFromNTHandle(void *handle) override;
GraphicsAllocation *allocateGraphicsMemoryForImage(ImageInfo &imgInfo, Gmm *gmm) override;
GraphicsAllocation *allocateGraphicsMemoryInDevicePool(const AllocationData &allocationData, AllocationStatus &status) override;
void addAllocationToHostPtrManager(GraphicsAllocation *memory) override;
void removeAllocationFromHostPtrManager(GraphicsAllocation *memory) override;
void *lockResource(GraphicsAllocation *graphicsAllocation) override;
void unlockResource(GraphicsAllocation *graphicsAllocation) override;
AllocationStatus populateOsHandles(OsHandleStorage &handleStorage) override;
void cleanOsHandles(OsHandleStorage &handleStorage) override;
OsContext *getRegisteredOsContext(uint32_t osContextId) { return registeredOsContexts[osContextId]; }
void obtainGpuAddresFromFragments(WddmAllocation *allocation, OsHandleStorage &handleStorage);
GraphicsAllocation *createGraphicsAllocation(OsHandleStorage &handleStorage, size_t hostPtrSize, const void *hostPtr) override;
static const D3DGPU_VIRTUAL_ADDRESS minimumAddress = static_cast<D3DGPU_VIRTUAL_ADDRESS>(0x0);
static const D3DGPU_VIRTUAL_ADDRESS maximumAddress = static_cast<D3DGPU_VIRTUAL_ADDRESS>((sizeof(size_t) == 8) ? 0x7ffffffffff : (D3DGPU_VIRTUAL_ADDRESS)0xffffffff);
uint64_t getSystemSharedMemory() override;
uint64_t getMaxApplicationAddress() override;
uint64_t getInternalHeapBaseAddress() override;
bool tryDeferDeletions(D3DKMT_HANDLE *handles, uint32_t allocationCount, D3DKMT_HANDLE resourceHandle);
bool isMemoryBudgetExhausted() const override;
bool mapAuxGpuVA(GraphicsAllocation *graphicsAllocation) override;
AlignedMallocRestrictions *getAlignedMallocRestrictions() override;
protected:
GraphicsAllocation *createAllocationFromHandle(osHandle handle, bool requireSpecificBitness, bool ntHandle);
static bool validateAllocation(WddmAllocation *alloc);
bool createWddmAllocation(WddmAllocation *allocation, AllocationOrigin origin);
AlignedMallocRestrictions mallocRestrictions;
private:
Wddm *wddm;
};
} // namespace OCLRT