compute-runtime/shared/source/debugger/windows/debugger_l0_windows.cpp

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/*
* Copyright (C) 2020-2022 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "shared/source/debugger/debugger_l0.h"
#include "shared/source/device/device.h"
#include "shared/source/helpers/hw_helper.h"
#include "shared/source/kernel/debug_data.h"
#include "shared/source/os_interface/windows/wddm/wddm.h"
namespace NEO {
bool DebuggerL0::initDebuggingInOs(NEO::OSInterface *osInterface) {
if (osInterface == nullptr) {
return false;
}
if (osInterface->isDebugAttachAvailable() == false) {
return false;
}
return true;
}
void DebuggerL0::initSbaTrackingMode() {
singleAddressSpaceSbaTracking = true;
}
void DebuggerL0::registerElf(NEO::DebugData *debugData, NEO::GraphicsAllocation *isaAllocation) {
}
bool DebuggerL0::attachZebinModuleToSegmentAllocations(const StackVec<NEO::GraphicsAllocation *, 32> &kernelAlloc, uint32_t &moduleHandle) {
return false;
}
bool DebuggerL0::removeZebinModule(uint32_t moduleHandle) {
return false;
}
void DebuggerL0::notifyCommandQueueCreated() {
}
void DebuggerL0::notifyCommandQueueDestroyed() {
}
} // namespace NEO