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18 lines
594 B
C++
18 lines
594 B
C++
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/*
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* Copyright (C) 2019 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#include "runtime/memory_manager/graphics_allocation.h"
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namespace NEO {
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void GraphicsAllocation::setAubWritable(bool writable, uint32_t banks) { aubInfo.aubWritable = writable; }
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bool GraphicsAllocation::isAubWritable(uint32_t banks) const { return (aubInfo.aubWritable != 0); }
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void GraphicsAllocation::setTbxWritable(bool writable, uint32_t banks) { aubInfo.tbxWritable = writable; }
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bool GraphicsAllocation::isTbxWritable(uint32_t banks) const { return (aubInfo.tbxWritable != 0); }
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} // namespace NEO
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