compute-runtime/runtime/memory_manager/graphics_allocation.h

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/*
* Copyright (c) 2017 - 2018, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
* OTHER DEALINGS IN THE SOFTWARE.
*/
#pragma once
#include <cstddef>
#include <cstdint>
#include <vector>
#include "runtime/helpers/debug_helpers.h"
#include "runtime/memory_manager/host_ptr_defines.h"
#include "runtime/utilities/idlist.h"
namespace OCLRT {
typedef unsigned int osHandle;
namespace Sharing {
constexpr auto nonSharedResource = 0u;
}
const int ObjectNotResident = -1;
const uint32_t ObjectNotUsed = (uint32_t)-1;
class Gmm;
class GraphicsAllocation : public IDNode<GraphicsAllocation> {
protected:
size_t size = 0;
void *cpuPtr = nullptr;
uint64_t gpuAddress = 0;
bool coherent = false;
osHandle sharedHandle;
bool locked = false;
uint32_t reuseCount = 0; // GraphicsAllocation can be reused by shared resources
bool evictable = true;
public:
enum AllocationType {
ALLOCATION_TYPE_UNKNOWN = 0,
ALLOCATION_TYPE_BUFFER,
ALLOCATION_TYPE_IMAGE,
ALLOCATION_TYPE_TAG_BUFFER,
ALLOCATION_TYPE_LINEAR_STREAM,
ALLOCATION_TYPE_FILL_PATTERN,
ALLOCATION_TYPE_NON_AUB_WRITABLE = 0x40000000,
ALLOCATION_TYPE_WRITABLE = 0x80000000
};
virtual ~GraphicsAllocation() = default;
GraphicsAllocation &operator=(const GraphicsAllocation &) = delete;
GraphicsAllocation(const GraphicsAllocation &) = delete;
GraphicsAllocation(void *cpuPtrIn, size_t sizeIn) : size(sizeIn),
cpuPtr(cpuPtrIn),
gpuAddress((uint64_t)cpuPtrIn),
sharedHandle(Sharing::nonSharedResource),
allocationType(ALLOCATION_TYPE_UNKNOWN) {}
GraphicsAllocation(void *cpuPtrIn, uint64_t gpuAddress, uint64_t baseAddress, size_t sizeIn) : size(sizeIn),
cpuPtr(cpuPtrIn),
gpuAddress(gpuAddress),
sharedHandle(Sharing::nonSharedResource),
gpuBaseAddress(baseAddress),
allocationType(ALLOCATION_TYPE_UNKNOWN) {}
GraphicsAllocation(void *cpuPtrIn, size_t sizeIn, osHandle sharedHandleIn) : size(sizeIn),
cpuPtr(cpuPtrIn),
gpuAddress((uint64_t)cpuPtrIn),
sharedHandle(sharedHandleIn),
allocationType(ALLOCATION_TYPE_UNKNOWN) {}
void *getUnderlyingBuffer() const { return cpuPtr; }
void setCpuPtrAndGpuAddress(void *cpuPtr, uint64_t gpuAddress) {
this->cpuPtr = cpuPtr;
this->gpuAddress = gpuAddress;
}
size_t getUnderlyingBufferSize() const { return size; }
uint64_t getGpuAddress() {
DEBUG_BREAK_IF(gpuAddress < gpuBaseAddress);
return gpuAddress + allocationOffset;
}
uint64_t getGpuAddressToPatch() const {
DEBUG_BREAK_IF(gpuAddress < gpuBaseAddress);
return gpuAddress + allocationOffset - gpuBaseAddress;
}
bool isCoherent() { return coherent; };
void setCoherent(bool coherentIn) { this->coherent = coherentIn; };
void setGpuAddress(uint64_t graphicsAddress) { this->gpuAddress = graphicsAddress; }
void setSize(size_t size) { this->size = size; }
osHandle peekSharedHandle() { return sharedHandle; }
void setAllocationType(uint32_t allocationType) { this->allocationType = allocationType; }
uint32_t getAllocationType() const { return allocationType; }
void setTypeAubNonWritable() { this->allocationType |= GraphicsAllocation::ALLOCATION_TYPE_NON_AUB_WRITABLE; }
void clearTypeAubNonWritable() { this->allocationType &= ~GraphicsAllocation::ALLOCATION_TYPE_NON_AUB_WRITABLE; }
bool isTypeAubNonWritable() const { return !!(this->allocationType & GraphicsAllocation::ALLOCATION_TYPE_NON_AUB_WRITABLE); }
uint32_t taskCount = ObjectNotUsed;
OsHandleStorage fragmentsStorage;
bool isL3Capable();
bool is32BitAllocation = false;
uint64_t gpuBaseAddress = 0;
Gmm *gmm = nullptr;
uint64_t allocationOffset = 0u;
int residencyTaskCount = ObjectNotResident;
void setEvictable(bool evictable) { this->evictable = evictable; }
bool peekEvictable() const { return evictable; }
bool isResident() const { return residencyTaskCount != ObjectNotResident; }
void setLocked(bool locked) { this->locked = locked; }
bool isLocked() const { return locked; }
void incReuseCount() { reuseCount++; }
void decReuseCount() { reuseCount--; }
uint32_t peekReuseCount() const { return reuseCount; }
bool cpuPtrAllocated = false; // flag indicating if cpuPtr is driver-allocated
private:
uint32_t allocationType;
//this variable can only be modified from SubmissionAggregator
friend class SubmissionAggregator;
uint32_t inspectionId = 0;
};
using ResidencyContainer = std::vector<GraphicsAllocation *>;
} // namespace OCLRT