compute-runtime/shared/source/dll/windows/debugger_l0_windows.cpp

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/*
* Copyright (C) 2020-2023 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#include "shared/source/debugger/debugger_l0.h"
#include "shared/source/device/device.h"
#include "shared/source/execution_environment/root_device_environment.h"
#include "shared/source/helpers/hw_info.h"
namespace NEO {
std::unique_ptr<NEO::Debugger> DebuggerL0::create(NEO::Device *device) {
auto &hwInfo = device->getHardwareInfo();
if (!hwInfo.capabilityTable.l0DebuggerSupported) {
return std::unique_ptr<DebuggerL0>(nullptr);
}
auto success = initDebuggingInOs(device->getRootDeviceEnvironment().osInterface.get());
if (success) {
auto debugger = debuggerL0Factory[device->getHardwareInfo().platform.eRenderCoreFamily](device);
return std::unique_ptr<DebuggerL0>(debugger);
}
return std::unique_ptr<DebuggerL0>(nullptr);
}
} // namespace NEO