fix(zebin): fix deadlock in detach tile debug session
With Zebin enabled lock was called by a thread that already owns the mutex. This lock is not needed as it's already locked under another mutex in debuchDetach Signed-off-by: Kamil Kopryk <kamil.kopryk@intel.com>
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@ -322,7 +322,6 @@ DebugSession *DebugSessionImp::attachTileDebugSession(Device *device) {
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}
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void DebugSessionImp::detachTileDebugSession(DebugSession *tileSession) {
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std::unique_lock<std::mutex> lock(asyncThreadMutex);
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uint32_t subDeviceIndex = Math::log2(static_cast<uint32_t>(tileSession->getConnectedDevice()->getNEODevice()->getDeviceBitfield().to_ulong()));
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