Use device instead of context when programing surface state.

Change-Id: I67615036d373cf905762a43a92562bf3d84854a5
This commit is contained in:
Zdunowski, Piotr
2018-06-11 14:58:35 +02:00
committed by sys_ocldev
parent ded1a445f8
commit 0cc10e47cc
8 changed files with 64 additions and 31 deletions

View File

@ -578,7 +578,7 @@ bool CommandQueue::setupDebugSurface(Kernel *kernel) {
kernel->getKernelInfo().patchInfo.pAllocateSystemThreadSurface->Offset);
void *addressToPatch = reinterpret_cast<void *>(debugSurface->getGpuAddress());
size_t sizeToPatch = debugSurface->getUnderlyingBufferSize();
Buffer::setSurfaceState(context, surfaceState, sizeToPatch, addressToPatch, debugSurface);
Buffer::setSurfaceState(device, surfaceState, sizeToPatch, addressToPatch, debugSurface);
return true;
}