Use device instead of context when programing surface state.

Change-Id: I67615036d373cf905762a43a92562bf3d84854a5
This commit is contained in:
Zdunowski, Piotr
2018-06-11 14:58:35 +02:00
committed by sys_ocldev
parent ded1a445f8
commit 0cc10e47cc
8 changed files with 64 additions and 31 deletions

View File

@ -1,5 +1,5 @@
/*
* Copyright (c) 2017, Intel Corporation
* Copyright (c) 2017 - 2018, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -66,7 +66,7 @@ void PrintfHandler::prepareDispatch(const MultiDispatchInfo &multiDispatchInfo)
kernel->getKernelInfo().patchInfo.pAllocateStatelessPrintfSurface->SurfaceStateHeapOffset);
void *addressToPatch = printfSurface->getUnderlyingBuffer();
size_t sizeToPatch = printfSurface->getUnderlyingBufferSize();
Buffer::setSurfaceState(&kernel->getContext(), surfaceState, sizeToPatch, addressToPatch, printfSurface);
Buffer::setSurfaceState(&device, surfaceState, sizeToPatch, addressToPatch, printfSurface);
}
}