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Use device instead of context when programing surface state.
Change-Id: I67615036d373cf905762a43a92562bf3d84854a5
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sys_ocldev

parent
ded1a445f8
commit
0cc10e47cc
@ -1,5 +1,5 @@
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/*
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* Copyright (c) 2017, Intel Corporation
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* Copyright (c) 2017 - 2018, Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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@ -66,7 +66,7 @@ void PrintfHandler::prepareDispatch(const MultiDispatchInfo &multiDispatchInfo)
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kernel->getKernelInfo().patchInfo.pAllocateStatelessPrintfSurface->SurfaceStateHeapOffset);
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void *addressToPatch = printfSurface->getUnderlyingBuffer();
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size_t sizeToPatch = printfSurface->getUnderlyingBufferSize();
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Buffer::setSurfaceState(&kernel->getContext(), surfaceState, sizeToPatch, addressToPatch, printfSurface);
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Buffer::setSurfaceState(&device, surfaceState, sizeToPatch, addressToPatch, printfSurface);
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}
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}
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