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Add memory backed buffer allocation for L0 ray tracing.
This allocates the buffer on a per-device basis and enables ray tracing on devices that support it when given a kernel with ray tracing calls. Signed-off-by: Jim Snow <jim.m.snow@intel.com>
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Compute-Runtime-Automation

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2acc0fb3f6
@ -19,6 +19,7 @@ set(NEO_CORE_COMMAND_CONTAINER
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if(SUPPORT_XEHP_PLUS)
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list(APPEND NEO_CORE_COMMAND_CONTAINER
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${CMAKE_CURRENT_SOURCE_DIR}/command_encoder_raytracing_xehp_plus.inl
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${CMAKE_CURRENT_SOURCE_DIR}/command_encoder_xehp_plus.inl
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${CMAKE_CURRENT_SOURCE_DIR}/implicit_scaling_xehp_plus.inl
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${CMAKE_CURRENT_SOURCE_DIR}/walker_partition_xehp_plus.h
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