refactor: limit lock scope to avoid potential deadlock
Signed-off-by: Dunajski, Bartosz <bartosz.dunajski@intel.com>
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0f161c1f19
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@ -458,12 +458,14 @@ inline WaitStatus Event::wait(bool blocking, bool useQuickKmdSleep) {
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DEBUG_BREAK_IF(this->taskLevel == CompletionStamp::notReady && this->executionStatus >= 0);
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TakeOwnershipWrapper<CommandQueue> queueOwnership(*cmdQueue);
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{
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TakeOwnershipWrapper<CommandQueue> queueOwnership(*cmdQueue);
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bool checkQueueCompletionForPostSyncOperations = !(waitedOnTimestamps && !cmdQueue->isOOQEnabled() &&
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(this->timestampPacketContainer->peekNodes() == cmdQueue->getTimestampPacketContainer()->peekNodes()));
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bool checkQueueCompletionForPostSyncOperations = !(waitedOnTimestamps && !cmdQueue->isOOQEnabled() &&
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(this->timestampPacketContainer->peekNodes() == cmdQueue->getTimestampPacketContainer()->peekNodes()));
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cmdQueue->handlePostCompletionOperations(checkQueueCompletionForPostSyncOperations);
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cmdQueue->handlePostCompletionOperations(checkQueueCompletionForPostSyncOperations);
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}
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auto *allocationStorage = cmdQueue->getGpgpuCommandStreamReceiver().getInternalAllocationStorage();
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allocationStorage->cleanAllocationList(this->taskCount, TEMPORARY_ALLOCATION);
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