Move AllocationType enum out of GraphicsAllocation class

Signed-off-by: Bartosz Dunajski <bartosz.dunajski@intel.com>
This commit is contained in:
Bartosz Dunajski
2022-02-04 13:59:01 +00:00
committed by Compute-Runtime-Automation
parent fd27098194
commit 4b0d986876
262 changed files with 2075 additions and 2063 deletions

View File

@ -244,7 +244,7 @@ GraphicsAllocation *WddmMemoryManager::allocateSystemMemoryAndCreateGraphicsAllo
wddmAllocation->setDefaultGmm(gmm);
void *mapPtr = wddmAllocation->getAlignedCpuPtr();
if (allocationData.type == GraphicsAllocation::AllocationType::SVM_CPU) {
if (allocationData.type == AllocationType::SVM_CPU) {
//add padding in case mapPtr is not aligned
size_t reserveSizeAligned = sizeAligned + allocationData.alignment;
bool ret = getWddm(wddmAllocation->getRootDeviceIndex()).reserveValidAddressRange(reserveSizeAligned, mapPtr);
@ -395,7 +395,7 @@ bool WddmMemoryManager::isNTHandle(osHandle handle, uint32_t rootDeviceIndex) {
return status;
}
GraphicsAllocation *WddmMemoryManager::createAllocationFromHandle(osHandle handle, bool requireSpecificBitness, bool ntHandle, GraphicsAllocation::AllocationType allocationType, uint32_t rootDeviceIndex) {
GraphicsAllocation *WddmMemoryManager::createAllocationFromHandle(osHandle handle, bool requireSpecificBitness, bool ntHandle, AllocationType allocationType, uint32_t rootDeviceIndex) {
auto allocation = std::make_unique<WddmAllocation>(rootDeviceIndex, allocationType, nullptr, 0, handle, MemoryPool::SystemCpuInaccessible, maxOsContextCount);
bool status = ntHandle ? getWddm(rootDeviceIndex).openNTHandle(reinterpret_cast<HANDLE>(static_cast<uintptr_t>(handle)), allocation.get())
@ -434,7 +434,7 @@ GraphicsAllocation *WddmMemoryManager::createGraphicsAllocationFromSharedHandle(
return createAllocationFromHandle(handle, requireSpecificBitness, false, properties.allocationType, properties.rootDeviceIndex);
}
GraphicsAllocation *WddmMemoryManager::createGraphicsAllocationFromNTHandle(void *handle, uint32_t rootDeviceIndex, GraphicsAllocation::AllocationType allocType) {
GraphicsAllocation *WddmMemoryManager::createGraphicsAllocationFromNTHandle(void *handle, uint32_t rootDeviceIndex, AllocationType allocType) {
return createAllocationFromHandle(toOsHandle(handle), false, true, allocType, rootDeviceIndex);
}
@ -946,11 +946,11 @@ void splitGmmsInAllocation(GmmClientContext *clientContext, WddmAllocation *wddm
storageInfo.multiStorage = true;
}
uint32_t getPriorityForAllocation(GraphicsAllocation::AllocationType allocationType) {
uint32_t getPriorityForAllocation(AllocationType allocationType) {
if (GraphicsAllocation::isIsaAllocationType(allocationType) ||
allocationType == GraphicsAllocation::AllocationType::COMMAND_BUFFER ||
allocationType == GraphicsAllocation::AllocationType::INTERNAL_HEAP ||
allocationType == GraphicsAllocation::AllocationType::LINEAR_STREAM) {
allocationType == AllocationType::COMMAND_BUFFER ||
allocationType == AllocationType::INTERNAL_HEAP ||
allocationType == AllocationType::LINEAR_STREAM) {
return DXGI_RESOURCE_PRIORITY_HIGH;
}
return DXGI_RESOURCE_PRIORITY_NORMAL;
@ -972,8 +972,8 @@ GraphicsAllocation *WddmMemoryManager::allocateGraphicsMemoryInDevicePool(const
size_t alignment = 0;
auto numBanks = allocationData.storageInfo.getNumBanks();
bool singleBankAllocation = numBanks == 1;
if (allocationData.type == GraphicsAllocation::AllocationType::IMAGE ||
allocationData.type == GraphicsAllocation::AllocationType::SHARED_RESOURCE_COPY) {
if (allocationData.type == AllocationType::IMAGE ||
allocationData.type == AllocationType::SHARED_RESOURCE_COPY) {
allocationData.imgInfo->useLocalMemory = true;
gmm = std::make_unique<Gmm>(gmmClientContext, *allocationData.imgInfo, allocationData.storageInfo, allocationData.flags.preferCompressed);
alignment = MemoryConstants::pageSize64k;
@ -1015,18 +1015,18 @@ GraphicsAllocation *WddmMemoryManager::allocateGraphicsMemoryInDevicePool(const
wddmAllocation->needsMakeResidentBeforeLock = true;
void *requiredGpuVa = nullptr;
if (allocationData.type == GraphicsAllocation::AllocationType::SVM_GPU) {
if (allocationData.type == AllocationType::SVM_GPU) {
requiredGpuVa = const_cast<void *>(allocationData.hostPtr);
}
auto &wddm = getWddm(allocationData.rootDeviceIndex);
if (is32bit && executionEnvironment.rootDeviceEnvironments[allocationData.rootDeviceIndex]->isFullRangeSvm()) {
if (allocationData.type == GraphicsAllocation::AllocationType::BUFFER ||
allocationData.type == GraphicsAllocation::AllocationType::SHARED_BUFFER ||
allocationData.type == GraphicsAllocation::AllocationType::SCRATCH_SURFACE ||
allocationData.type == GraphicsAllocation::AllocationType::LINEAR_STREAM ||
allocationData.type == GraphicsAllocation::AllocationType::PRIVATE_SURFACE) {
if (allocationData.type == AllocationType::BUFFER ||
allocationData.type == AllocationType::SHARED_BUFFER ||
allocationData.type == AllocationType::SCRATCH_SURFACE ||
allocationData.type == AllocationType::LINEAR_STREAM ||
allocationData.type == AllocationType::PRIVATE_SURFACE) {
//TODO : FOR DG2 device make sure that scratch doesn't go here
//add 2MB padding to make sure there are no overlaps between system and local memory
size_t reserveSizeAligned = sizeAligned + 2 * MemoryConstants::megaByte;
@ -1077,7 +1077,7 @@ bool WddmMemoryManager::mapGpuVirtualAddress(WddmAllocation *allocation, const v
} else if (allocation->storageInfo.multiStorage) {
return mapMultiHandleAllocationWithRetry(allocation, requiredPtr);
}
} else if (allocation->getAllocationType() == GraphicsAllocation::AllocationType::WRITE_COMBINED) {
} else if (allocation->getAllocationType() == AllocationType::WRITE_COMBINED) {
requiredPtr = lockResource(allocation);
allocation->setCpuAddress(const_cast<void *>(requiredPtr));
}