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Debugger L0 Win: implement module destroy event
Related-To: NEO-6723 Signed-off-by: Igor Venevtsev <igor.venevtsev@intel.com>
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Compute-Runtime-Automation

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f17b46bc22
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4cb9ad5d55
@ -101,6 +101,11 @@ class MockDebuggerL0Hw : public NEO::DebuggerL0Hw<GfxFamily> {
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NEO::DebuggerL0Hw<GfxFamily>::notifyModuleCreate(module, moduleSize, moduleLoadAddress);
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}
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void notifyModuleDestroy(uint64_t moduleLoadAddress) override {
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notifyModuleDestroyCount++;
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NEO::DebuggerL0Hw<GfxFamily>::notifyModuleDestroy(moduleLoadAddress);
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}
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uint32_t captureStateBaseAddressCount = 0;
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uint32_t programSbaTrackingCommandsCount = 0;
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uint32_t getSbaTrackingCommandsSizeCount = 0;
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@ -109,6 +114,7 @@ class MockDebuggerL0Hw : public NEO::DebuggerL0Hw<GfxFamily> {
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uint32_t commandQueueDestroyedCount = 0;
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uint32_t registerAllocationTypeCount = 0;
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uint32_t notifyModuleCreateCount = 0;
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uint32_t notifyModuleDestroyCount = 0;
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const char *lastReceivedElf = nullptr;
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uint32_t segmentCountWithAttachedModuleHandle = 0;
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