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Refactor graphics memory allocation scheme
- replace createGraphicsAllocationWithRequiredBitness with more general methodallocateGraphicsMemoryInPreferredPool based on passed AllocationData - proper flags for allocation selected based on AllocationType - remove allocateGraphicsMemory(size_t size, size_t alignment) and use allocateGraphicsMemory(size_t size) instead where default alignment is sufficient, otherwise use full options version: allocateGraphicsMemory(size_t size, size_t alignment, bool forcePin, bool uncacheable) Change-Id: I2da891f372ee181253cb840568a61b33c0d71fc9
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sys_ocldev

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4993a94b5b
commit
55a045ebe1
@ -231,7 +231,7 @@ LinearStream &CommandQueue::getCS(size_t minRequiredSize) {
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GraphicsAllocation *allocation = memoryManager->obtainReusableAllocation(requiredSize, false).release();
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if (!allocation) {
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allocation = memoryManager->allocateGraphicsMemory(requiredSize, MemoryConstants::pageSize);
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allocation = memoryManager->allocateGraphicsMemory(requiredSize);
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}
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allocation->setAllocationType(GraphicsAllocation::AllocationType::LINEAR_STREAM);
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