Command streamers should use device default engine type

Change-Id: I7286f15ba78001729ea489a43576d96f109d44f0
This commit is contained in:
Zdanowicz, Zbigniew
2017-11-14 11:15:09 +01:00
parent 42ed21f7fa
commit 602474f868
52 changed files with 300 additions and 194 deletions

View File

@ -1,5 +1,5 @@
/*
* Copyright (c) 2017, Intel Corporation
* Copyright (c) 2017 - 2018, Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@ -435,7 +435,7 @@ class CommandStreamReceiverMock : public CommandStreamReceiver {
CommandStreamReceiver::makeNonResident(graphicsAllocation);
}
FlushStamp flush(BatchBuffer &batchBuffer, EngineType engineOrdinal, ResidencyContainer *allocationsForResidency) override {
FlushStamp flush(BatchBuffer &batchBuffer, EngineType engineType, ResidencyContainer *allocationsForResidency) override {
return flushStamp->peekStamp();
}