performance: optimize memory used for scratch programming
- reserve exact number of slots for scratch surface states in surface state heaps - do not use offsets for contexts depending on engine type executing cmdlists Signed-off-by: Mateusz Hoppe <mateusz.hoppe@intel.com>
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@ -36,7 +36,10 @@ namespace L0 {
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template <GFXCORE_FAMILY gfxCoreFamily>
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size_t CommandListCoreFamily<gfxCoreFamily>::getReserveSshSize() {
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return 4 * MemoryConstants::pageSize;
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using RENDER_SURFACE_STATE = typename GfxFamily::RENDER_SURFACE_STATE;
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return 16 /* max ptss steps */
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* 2 * 2 /* two slots and two steps */
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* sizeof(RENDER_SURFACE_STATE);
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}
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template <GFXCORE_FAMILY gfxCoreFamily>
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@ -142,13 +142,8 @@ void CommandQueueHw<gfxCoreFamily>::handleScratchSpace(NEO::HeapContainer &sshHe
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csr->getOsContext(), gsbaState, frontEndState);
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}
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NEO::Device *neoDevice = device->getNEODevice();
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auto &gfxCoreHelper = neoDevice->getGfxCoreHelper();
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auto &productHelper = neoDevice->getProductHelper();
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if (sshHeaps.size() > 0) {
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uint32_t offsetIndex = gfxCoreHelper.getMaxPtssIndex(productHelper) * csr->getOsContext().getEngineType() + 1u;
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scratchController->programHeaps(sshHeaps, offsetIndex, perThreadScratchSpaceSlot0Size, perThreadScratchSpaceSlot1Size,
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scratchController->programHeaps(sshHeaps, 0u, perThreadScratchSpaceSlot0Size, perThreadScratchSpaceSlot1Size,
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csr->getOsContext(), gsbaState, frontEndState);
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}
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@ -210,11 +210,11 @@ HWTEST2_F(CommandListTests, whenCommandListIsCreatedAndProgramExtendedPipeContro
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}
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using CommandListTestsReserveSize = Test<DeviceFixture>;
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HWTEST2_F(CommandListTestsReserveSize, givenCommandListWhenGetReserveSshSizeThen4PagesReturned, IsAtLeastXeHpCore) {
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HWTEST2_F(CommandListTestsReserveSize, givenCommandListWhenGetReserveSshSizeThen16slotSpaceReturned, IsAtLeastXeHpCore) {
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L0::CommandListCoreFamily<gfxCoreFamily> commandList(1u);
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commandList.initialize(device, NEO::EngineGroupType::compute, 0u);
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EXPECT_EQ(commandList.getReserveSshSize(), 4 * MemoryConstants::pageSize);
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EXPECT_EQ(commandList.getReserveSshSize(), 16 * 2 * 2 * sizeof(typename FamilyType::RENDER_SURFACE_STATE));
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}
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using CommandListAppendLaunchKernel = Test<ModuleFixture>;
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