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Add ULT for buffer allocation in case of LimitedRange and 32 bit on Windows
Related-To: NEO-2877 Change-Id: I0a918afc7c8cc5b84a3055b99c38d5c7a4d80034 Signed-off-by: Venevtsev, Igor <igor.venevtsev@intel.com>
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sys_ocldev

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@ -1735,3 +1735,24 @@ TEST_F(WddmMemoryManagerSimpleTest, givenWriteCombinedAllocationThenCpuAddressIs
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TEST_F(WddmMemoryManagerSimpleTest, whenCreatingWddmMemoryManagerThenSupportsMultiStorageResourcesFlagIsSetToFalse) {
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EXPECT_TRUE(memoryManager->supportsMultiStorageResources);
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}
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TEST_F(WddmMemoryManagerSimpleTest, givenBufferHostMemoryAllocationAndLimitedRangeAnd32BitThenAllocationGoesToSvmHeap) {
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if (executionEnvironment->isFullRangeSvm()) {
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GTEST_SKIP();
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}
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memoryManager.reset(new MockWddmMemoryManager(true, true, *executionEnvironment));
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size_t size = 2 * MemoryConstants::megaByte;
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auto allocation = static_cast<WddmAllocation *>(memoryManager->allocateGraphicsMemoryWithProperties({size, GraphicsAllocation::AllocationType::BUFFER_HOST_MEMORY}));
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ASSERT_NE(nullptr, allocation);
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EXPECT_EQ(size, allocation->getUnderlyingBufferSize());
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EXPECT_NE(nullptr, allocation->getUnderlyingBuffer());
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EXPECT_NE(nullptr, reinterpret_cast<void *>(allocation->getGpuAddress()));
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auto heap = is32bit ? HeapIndex::HEAP_SVM : HeapIndex::HEAP_STANDARD;
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EXPECT_LT(GmmHelper::canonize(memoryManager->gfxPartition.getHeapBase(heap)), allocation->getGpuAddress());
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EXPECT_GT(GmmHelper::canonize(memoryManager->gfxPartition.getHeapLimit(heap)), allocation->getGpuAddress());
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memoryManager->freeGraphicsMemory(allocation);
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}
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