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move CL-GL Sharing header to different folder
- rename file - move to folder public Change-Id: Ie3c14c5a2be0aec5809b322b9a0e2cebe0e3fc22 Signed-off-by: Artur Harasimiuk <artur.harasimiuk@intel.com>
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143
third_party/opencl_headers/CLGLShr.h
vendored
143
third_party/opencl_headers/CLGLShr.h
vendored
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/*
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* Copyright (c) 2018, Intel Corporation
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* the rights to use, copy, modify, merge, publish, distribute, sublicense,
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* and/or sell copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included
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* in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
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* OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
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* ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*/
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#ifndef OPENCL_SHARED_RESOURCE
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#define OPENCL_SHARED_RESOURCE
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// Used for creating CL resources from GL resources
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typedef struct _tagCLGLResourceInfo {
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GLuint name;
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GLenum target;
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unsigned int globalShareHandle;
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GMM_RESOURCE_INFO *pGmmResInfo; /// Pointer to GMMResInfo from GL that will be copied in CL (GL)
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GLenum glFormat;
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GLint glInternalFormat;
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GLuint glHWFormat;
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GLboolean isEmulatedTarget;
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GLuint borderWidth;
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GLint textureBufferWidth;
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GLint textureBufferSize;
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GLint textureBufferOffset;
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GLboolean oglSynchronized;
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GMM_STATUS status;
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unsigned int globalShareHandleMCS;
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GMM_RESOURCE_INFO *pGmmResInfoMCS;
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GLint numberOfSamples; // Number of samples as specified by API
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GLvoid *pReleaseData;
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} CL_GL_RESOURCE_INFO, *PCL_GL_RESOURCE_INFO;
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// Used for creating GL resources from CL resources
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typedef struct _tagGLCLResourceInfo {
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unsigned int globalShareHandle;
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unsigned int clChannelOrder;
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unsigned int clChannelDataType;
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size_t imageWidth;
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size_t imageHeight;
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size_t rowPitch;
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size_t slicePitch;
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unsigned int mipCount;
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bool isCreatedFromBuffer;
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unsigned int arraySize;
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unsigned int depth;
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} GL_CL_RESOURCE_INFO, *PGL_CL_RESOURCE_INFO;
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typedef struct _tagCLGLBufferInfo {
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GLenum bufferName;
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unsigned int globalShareHandle;
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GMM_RESOURCE_INFO *pGmmResInfo; /// Pointer to GMMResInfo from GL that will be copied in CL (GL)
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GLvoid *pSysMem;
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GLint bufferSize;
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GLint bufferOffset;
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GLboolean oglSynchronized;
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GMM_STATUS status;
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GLvoid *pReleaseData;
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} CL_GL_BUFFER_INFO, *PCL_GL_BUFFER_INFO;
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#ifdef _WIN32
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// Used for creating GL sync objects from CL events
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typedef struct _tagCLGLSyncInfo {
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_tagCLGLSyncInfo()
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: eventName(NULL),
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event((HANDLE)0),
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submissionEventName(NULL),
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submissionEvent((HANDLE)0),
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clientSynchronizationObject((D3DKMT_HANDLE)0),
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serverSynchronizationObject((D3DKMT_HANDLE)0),
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submissionSynchronizationObject((D3DKMT_HANDLE)0),
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hContextToBlock((D3DKMT_HANDLE)0),
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waitCalled(false) {
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}
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char *eventName;
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HANDLE event;
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char *submissionEventName;
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HANDLE submissionEvent;
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D3DKMT_HANDLE clientSynchronizationObject;
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D3DKMT_HANDLE serverSynchronizationObject;
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D3DKMT_HANDLE submissionSynchronizationObject;
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D3DKMT_HANDLE hContextToBlock;
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bool waitCalled;
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} CL_GL_SYNC_INFO, *PCL_GL_SYNC_INFO;
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// Used for creating CL events from GL sync objects
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typedef struct _tagGLCLSyncInfo {
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__GLsync *syncName;
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GLvoid *pSync;
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} GL_CL_SYNC_INFO, *PGL_CL_SYNC_INFO;
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#endif
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typedef int(__stdcall *pfn_clRetainEvent)(struct _cl_event *event);
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typedef int(__stdcall *pfn_clReleaseEvent)(struct _cl_event *event);
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typedef int(__stdcall *INTELpfn_clGetCLObjectInfoINTEL)(struct _cl_mem *pMemObj, void *pResourceInfo);
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typedef int(__stdcall *INTELpfn_clEnqueueMarkerWithSyncObjectINTEL)(
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struct _cl_command_queue *pCommandQueue,
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struct _cl_event **pOclEvent,
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struct _cl_context **pOclContext);
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typedef struct _tagCLGLDispatch {
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pfn_clRetainEvent clRetainEvent;
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pfn_clReleaseEvent clReleaseEvent;
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INTELpfn_clGetCLObjectInfoINTEL clGetCLObjectInfoINTEL;
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INTELpfn_clEnqueueMarkerWithSyncObjectINTEL clEnqueueMarkerWithSyncObjectINTEL;
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} CL_GL_DISPATCH, *PCL_GL_DISPATCH;
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#ifdef _WIN32
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typedef struct _tagCLGLContextInfo {
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D3DKMT_HANDLE DeviceHandle;
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D3DKMT_HANDLE ContextHandle;
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} CL_GL_CONTEXT_INFO, *PCL_GL_CONTEXT_INFO;
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typedef struct _tagCLGLEvent {
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struct
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{
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void *dispatch1;
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void *dispatch2;
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} dispatch;
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void *pObj;
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void *CLCmdQ;
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struct _cl_context *CLCtx;
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unsigned int IsUserEvent;
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PCL_GL_SYNC_INFO pSyncInfo;
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} CL_GL_EVENT, *PCL_GL_EVENT;
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#endif //_WIN32
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#endif
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