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refactor: Remove 3DSTATE_BTD_BODY structure
Removes 3DSTATE_BTD_BODY as redundant structure. Related-To: NEO-13147 Signed-off-by: Vysochyn, Illia <illia.vysochyn@intel.com>
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Compute-Runtime-Automation

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9ccecb5a35
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f198507875
@ -1708,8 +1708,7 @@ void find3dBtdCommand(LinearStream &cmdStream, size_t offset, size_t size, uint6
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if (btdStateCmdCount > 0) {
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auto btdStateCmd = reinterpret_cast<_3DSTATE_BTD *>(*btdStateCmdList[0]);
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auto &btdStateBody = btdStateCmd->getBtdStateBody();
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EXPECT_EQ(gpuVa, btdStateBody.getMemoryBackedBufferBasePointer());
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EXPECT_EQ(gpuVa, btdStateCmd->getMemoryBackedBufferBasePointer());
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btdCommandFound = true;
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}
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