refactor: Remove 3DSTATE_BTD_BODY structure

Removes 3DSTATE_BTD_BODY as redundant structure.

Related-To: NEO-13147

Signed-off-by: Vysochyn, Illia <illia.vysochyn@intel.com>
This commit is contained in:
Vysochyn, Illia
2024-12-31 15:00:25 +00:00
committed by Compute-Runtime-Automation
parent 9ccecb5a35
commit f198507875
18 changed files with 152 additions and 282 deletions

View File

@ -1708,8 +1708,7 @@ void find3dBtdCommand(LinearStream &cmdStream, size_t offset, size_t size, uint6
if (btdStateCmdCount > 0) {
auto btdStateCmd = reinterpret_cast<_3DSTATE_BTD *>(*btdStateCmdList[0]);
auto &btdStateBody = btdStateCmd->getBtdStateBody();
EXPECT_EQ(gpuVa, btdStateBody.getMemoryBackedBufferBasePointer());
EXPECT_EQ(gpuVa, btdStateCmd->getMemoryBackedBufferBasePointer());
btdCommandFound = true;
}