move most of members to protected section
merge related members into structs
Change-Id: Ief2e092aa5e61ca6f13308f9d9b1937ea6c913b4
Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
Include files are now grouped and sorted in following order:
1. Header file of the class the current file implements
2. Project files
3. Third party files
4. Standard library
Change-Id: If31af05652184169f7fee1d7ad08f1b2ed602cf0
Signed-off-by: Filip Hazubski <filip.hazubski@intel.com>
- remove method allocateGraphicsMemory(size_t size)
- pass allocation type in allocation properties
- set allocation type in allocateGraphicsMemoryInPreferredPool
Change-Id: Ia9296d0ab2f711b7d78aff615cb56b3a246b60ec
Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
Remove not needed includes from command_queue.h
Change-Id: I45963bf005471bd7716d55471474299a15e27b62
Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
Updating files modified in 2018 only. Older files remain with old style
copyright header
Change-Id: Ic99f2e190ad74b4b7f2bd79dd7b9fa5fbe36ec92
Signed-off-by: Artur Harasimiuk <artur.harasimiuk@intel.com>
- replace createGraphicsAllocationWithRequiredBitness with more general
methodallocateGraphicsMemoryInPreferredPool based on passed
AllocationData
- proper flags for allocation selected based on AllocationType
- remove allocateGraphicsMemory(size_t size, size_t alignment)
and use allocateGraphicsMemory(size_t size) instead where default
alignment is sufficient, otherwise use full options version:
allocateGraphicsMemory(size_t size, size_t alignment,
bool forcePin, bool uncacheable)
Change-Id: I2da891f372ee181253cb840568a61b33c0d71fc9
- change GraphicsAllocatoin::AllocationType to scoped enumeration
so that ALLOCATION_TYPE_ prefix in every enum value can be removed
- all accesses are typed (example AllocationType::IMAGE)
- Rename allocationType to AllocationUsage to eliminate confusion
with multiple AllocationType enums / types
Change-Id: I16003297ecfcb0aaa5779ad00706c5d983914bbe
-This is required to enable N:1 submission model.
-If heaps are coming from different command queues that always
mean that STATE_BASE_ADDRESS needs to be reloaded
-In order to not emit any non pipelined state in CSR, this change
moves the ownership of IndirectHeap to one centralized place which is
CommandStreamReceiver
-This way when there are submissions from multiple command queues then
they reuse the same heaps, therefore preventing SBA reload
Change-Id: I5caf5dc5cb05d7a2d8766883d9bc51c29062e980
- ThkWrapper had uninitialized mFunc member, setting it
to nullptr
- D3DSurface could dereference null image pointer,
adding validateUpdateData method in SharingHandler
that may return CL_INVALID_MEM_OBJECT if memObject is invalid
Change-Id: Iaa4499bcea47baca156c9d28be4c93ba4f0e1ebb
- Move indirect heap to internal allocator domain.
- Add logic in getIndirectHeap to allocate with proper API depending on
heap type
- Add State base Address programming, reflecting that now Indirect Object
Heap is placed in 4GB domain.
- For AddPatchInfoCommentsForAUBDump mode , keep all heaps in non 4GB mode.
Change-Id: I6862f6a249e444d0d6cfe7e499a10d43f284553e
- Allow indirect heap to work in 2 modes:
first mode is when it will be used as an allocation from 4GB allocator.
In such scenario driver will return offset from base of the allocator region.
Second mode is the legacy mode which will be used by device enqueue, this
will results in heap CPU base address being programmed in State Base Address
commands and during programming heap offset base of 0 will be returned.
Change-Id: Ica098f3278b6b6ed5036b4c5ab7461dc61d8ee86
Refactoring in ULTs around preemption:
-refactoring ULTS to not fail with default preemption mode
-fixing ULT memory leaks observed after enabling preemption
-mocking getSipKernel in ULTs (to minimize ULT execution time)
Change-Id: I194b56173d7cb23aae94eeeca60051759c817e10
- change the way we handle blocked commands.
- instead of allocating CPU pointer and populating it with commands, create
real IndirectHeap that may be later submitted to the GPU
- that removes a lot of copy operations that were happening on submit time
- for device enqueue, this requires dsh & shh to be passed directly to the
underlying commands, in that scenario device queue buffers are not used
Change-Id: I1124a8edbb46777ea7f7d3a5946f302e7fdf9665
For image with defined sharingHandler test:
- enqueueAcquireSharedObjects
- enqueueReleaseSharedObjects
Change-Id: I8835e4a4aa06a08e57dc207b168810162e44445c
- Measure time between wait calls. If delay is exeeded use QuickKmdSleep
- Kmd Notify helper functions
- Refactor overriding from debug variables
- Refactor Kmd Notify tests
Change-Id: I123c31f492d98fd304184f99ee0bf7d733d06f04
- KmdNotifyProperties struct for CapabilityTable that can be extended by
incoming KmdNotify related optimizations
- Quick KMD sleep optimization that is called from async events handler
- Optimization makes a taskCount check in busy loop with much smaller
delay than basic version of KMD Notify optimization
Change-Id: I60c851c59895f0cf9de1e1f21e755a8b4c2fe900