- remove method allocateGraphicsMemory(size_t size)
- pass allocation type in allocation properties
- set allocation type in allocateGraphicsMemoryInPreferredPool
Change-Id: Ia9296d0ab2f711b7d78aff615cb56b3a246b60ec
Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
Move definition of allocations list method to internal_allocation_storage.cpp
Change-Id: I4c6038df8fd1b9335e8a74edbab33b78f9293d8f
Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
Updating files modified in 2018 only. Older files remain with old style
copyright header
Change-Id: Ic99f2e190ad74b4b7f2bd79dd7b9fa5fbe36ec92
Signed-off-by: Artur Harasimiuk <artur.harasimiuk@intel.com>
- replace createGraphicsAllocationWithRequiredBitness with more general
methodallocateGraphicsMemoryInPreferredPool based on passed
AllocationData
- proper flags for allocation selected based on AllocationType
- remove allocateGraphicsMemory(size_t size, size_t alignment)
and use allocateGraphicsMemory(size_t size) instead where default
alignment is sufficient, otherwise use full options version:
allocateGraphicsMemory(size_t size, size_t alignment,
bool forcePin, bool uncacheable)
Change-Id: I2da891f372ee181253cb840568a61b33c0d71fc9
- change GraphicsAllocatoin::AllocationType to scoped enumeration
so that ALLOCATION_TYPE_ prefix in every enum value can be removed
- all accesses are typed (example AllocationType::IMAGE)
- Rename allocationType to AllocationUsage to eliminate confusion
with multiple AllocationType enums / types
Change-Id: I16003297ecfcb0aaa5779ad00706c5d983914bbe
- Add L3UltHelper to be able to tell if L3 config is programmable
- Run L3 config kernel tests according to its output
Change-Id: I55b76e2da325d28f62b0bde20250b68f02154ae2
We don't need BuiltinDispatchInfoBuilder in every place where built ins
are used. specifically in .cpp files generated from kernel binary.
Change-Id: Ie739951cdc93873993f78ad14cee656122af51fd
Signed-off-by: Artur Harasimiuk <artur.harasimiuk@intel.com>
- Move indirect heap to internal allocator domain.
- Add logic in getIndirectHeap to allocate with proper API depending on
heap type
- Add State base Address programming, reflecting that now Indirect Object
Heap is placed in 4GB domain.
- For AddPatchInfoCommentsForAUBDump mode , keep all heaps in non 4GB mode.
Change-Id: I6862f6a249e444d0d6cfe7e499a10d43f284553e
- Do not obtain pattern allocation from reusable pool.
- This is due to the fact that it may contain allocations from internal
heap, which cannot be used for arguments declared as kernel argument.
Change-Id: I6c73445c409edc4ce25f8d8eba966f512dfd6cc9
- Switch to internal heap for kernel ISA allocations.
- remove IH from various functions
- remove IHState from CSR , IH is never dirty
- ISA is no longer copied on enqueue calls.
Change-Id: I0099cf2a9ebab6192ea03a74dd35f7da963fd5a5
- Program one PS with gpgpu selection and media sampler
- Program PS only when media sampler requirement changed
or when preamble was not sent
Change-Id: I85ba3f74087733e79d048e120aeb8b4b04796e00
Fixing InterfaceDescriptor programming for
blocked commands when MidThread preemption is
enabled
Additionally, fixing couple of tests that block
global preemption enabling in ULTs
Change-Id: I454c9608f8606f23d7446785ac24c7c7d8701ae0