Include files are now grouped and sorted in following order:
1. Header file of the class the current file implements
2. Project files
3. Third party files
4. Standard library
Change-Id: If31af05652184169f7fee1d7ad08f1b2ed602cf0
Signed-off-by: Filip Hazubski <filip.hazubski@intel.com>
- remove method allocateGraphicsMemory(size_t size)
- pass allocation type in allocation properties
- set allocation type in allocateGraphicsMemoryInPreferredPool
Change-Id: Ia9296d0ab2f711b7d78aff615cb56b3a246b60ec
Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
Updating files modified in 2018 only. Older files remain with old style
copyright header
Change-Id: Ic99f2e190ad74b4b7f2bd79dd7b9fa5fbe36ec92
Signed-off-by: Artur Harasimiuk <artur.harasimiuk@intel.com>
- replace createGraphicsAllocationWithRequiredBitness with more general
methodallocateGraphicsMemoryInPreferredPool based on passed
AllocationData
- proper flags for allocation selected based on AllocationType
- remove allocateGraphicsMemory(size_t size, size_t alignment)
and use allocateGraphicsMemory(size_t size) instead where default
alignment is sufficient, otherwise use full options version:
allocateGraphicsMemory(size_t size, size_t alignment,
bool forcePin, bool uncacheable)
Change-Id: I2da891f372ee181253cb840568a61b33c0d71fc9
- change GraphicsAllocatoin::AllocationType to scoped enumeration
so that ALLOCATION_TYPE_ prefix in every enum value can be removed
- all accesses are typed (example AllocationType::IMAGE)
- Rename allocationType to AllocationUsage to eliminate confusion
with multiple AllocationType enums / types
Change-Id: I16003297ecfcb0aaa5779ad00706c5d983914bbe
- Do not obtain pattern allocation from reusable pool.
- This is due to the fact that it may contain allocations from internal
heap, which cannot be used for arguments declared as kernel argument.
Change-Id: I6c73445c409edc4ce25f8d8eba966f512dfd6cc9