Include files are now grouped and sorted in following order:
1. Header file of the class the current file implements
2. Project files
3. Third party files
4. Standard library
Change-Id: If31af05652184169f7fee1d7ad08f1b2ed602cf0
Signed-off-by: Filip Hazubski <filip.hazubski@intel.com>
Updating files modified in 2018 only. Older files remain with old style
copyright header
Change-Id: Ic99f2e190ad74b4b7f2bd79dd7b9fa5fbe36ec92
Signed-off-by: Artur Harasimiuk <artur.harasimiuk@intel.com>
- There was a wrong cast in Graphics Allocation constructor resulting
in wrong GPU address generation in some sporadic scenarios.
- Problem appears in 32 bit applications where void* address is cast to
uint64_t value, if c style cast is used it makes trailing bit to be
populated to higher bits constructing wrong value
0xf000000 is being casted to 0xfffffffff0000000 while it should be casted to
0x00000000f0000000
- added special cast function for further use.
Change-Id: I56d53a8e13e17cbacd127566442eea3f6a089977