- When queue is created with throttle hint low it should be power conservative
- With this change whenever queues with low throttle setting requests wait
for GPU completion, such wait will be handled in power conservative manner.
- Whenever GPU is not completed, waiting thread will be put to sleep and will
for GPU completion that triggers the wake up interrupt.
Change-Id: I9f34872a38ab9f5952f9d9623ea43503fc3dd587
Move definition of allocations list method to internal_allocation_storage.cpp
Change-Id: I4c6038df8fd1b9335e8a74edbab33b78f9293d8f
Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
Remove not needed includes from command_queue.h
Change-Id: I45963bf005471bd7716d55471474299a15e27b62
Signed-off-by: Mateusz Jablonski <mateusz.jablonski@intel.com>
OsContext has to propagate through following calls first:
- WddmCommandStreamReceiver<GfxFamily>::processEviction
- CommandStreamReceiver::makeSurfacePackNonResident
Change-Id: I7559c7406b2860c51905c9961cec251fac231b08
Signed-off-by: Maciej Dziuban <maciej.dziuban@intel.com>
Updating files modified in 2018 only. Older files remain with old style
copyright header
Change-Id: Ic99f2e190ad74b4b7f2bd79dd7b9fa5fbe36ec92
Signed-off-by: Artur Harasimiuk <artur.harasimiuk@intel.com>
- extend constructor to take new flag
- extend ExecutionEnvironment createMemoryManager with new flag
- only OsAgnosticMemoryManager changes in this step
Change-Id: I1dae4fd79fe28fd87e42b237600dc216c94b597e
This is to prepare for adding argument to MockProgram constructor. It'll have
to be constructed after ExecutionEnvironment creation, for example after
DeviceFixture::SetUp.
Change-Id: I37b08f814679271820a07fb29cf1fb6b517c8376
Signed-off-by: Maciej Dziuban <maciej.dziuban@intel.com>
- Mark Kernel for aux translation
- Initial implementation of dispatchAuxTranslation for future use
Change-Id: Ifca1c9a893876eecc5678cdc4f564b2bfcae959a
- resources are dumped in make non resident call
- in order to dump correct data we need to be sure that GPU is done processing
- waiting needs to be unconditional to handle all cases
- remove not needed parameter to makeSurfacePackNonResident
Change-Id: Ib2b065d486cd3a5d86e599c51b24f3c958c3a10b
- replace createGraphicsAllocationWithRequiredBitness with more general
methodallocateGraphicsMemoryInPreferredPool based on passed
AllocationData
- proper flags for allocation selected based on AllocationType
- remove allocateGraphicsMemory(size_t size, size_t alignment)
and use allocateGraphicsMemory(size_t size) instead where default
alignment is sufficient, otherwise use full options version:
allocateGraphicsMemory(size_t size, size_t alignment,
bool forcePin, bool uncacheable)
Change-Id: I2da891f372ee181253cb840568a61b33c0d71fc9
- makeCoherent should be called after TBX finished processing
- this is when tagAddress is updated with taskCount
makeCoherent is called from makeNonResident which is invoked just
after flush and may happen before TBX server finished processing
leading to invalid data to be read back to CPU accessible memory
- this fix adds waiting for taskCount to blocking calls for TBX CSR
before calling makeNonResident on surfaces to guarantee correct data
from TBX server is ready.
Change-Id: I498a5454e0826eec2a5413a08880af40268550e1
- when CSR is set to AUB or TBX (with AubDump) Device should
return true in isSimulation(). This method is used to set flag
m_IsSimulation in deviceQueue which is used by scheduler kernel
Change-Id: Ibdf07d4c940335fb0bb8448071b66d47e9391d71
We don't need BuiltinDispatchInfoBuilder in every place where built ins
are used. specifically in .cpp files generated from kernel binary.
Change-Id: Ie739951cdc93873993f78ad14cee656122af51fd
Signed-off-by: Artur Harasimiuk <artur.harasimiuk@intel.com>