Commit Graph

10 Commits

Author SHA1 Message Date
Jim Snow 48ba0554db Allocate RTDispatchGlobals as array-of-structures.
This fixes several bugs in previous (reverted) implementation.
We use correct RTStack pointer offset, and a larger RTStack size.

Related-To: LOCI-2966

Signed-off-by: Jim Snow <jim.m.snow@intel.com>
2022-11-07 21:25:32 +01:00
Jim Snow f976c7a313 Revert "Allocate RTDispatchGlobals as unboxed array"
This reverts commit eaa4965ae8.

Signed-off-by: Jim Snow <jim.m.snow@intel.com>
2022-10-24 05:16:03 +02:00
Jim Snow eaa4965ae8 Allocate RTDispatchGlobals as unboxed array
Previously we used an array-of-pointers approach, but using an
array-of-structures is in some ways simpler.

We also split out the RTStack as a separate allocation.

Related-To: LOCI-2966

Signed-off-by: Jim Snow <jim.m.snow@intel.com>
2022-09-28 03:42:14 +02:00
Jim Snow a00e84ebba Allocate RTStack based on full-die EU count.
Related-To: LOCI-3334

Signed-off-by: Jim Snow <jim.m.snow@intel.com>
2022-08-11 23:32:59 +02:00
Jim Snow f4879f064f Allocate per-tile RTDispatchGlobals, handle ray tracing patch tokens.
Related-to: NEO-6711

Signed-off-by: Raiyan Latif <raiyan.latif@intel.com>
2022-07-22 06:29:29 +02:00
Bartosz Dunajski 192ffa4c26 Add support for allocating RT globals
Signed-off-by: Bartosz Dunajski <bartosz.dunajski@intel.com>
2022-04-25 17:56:09 +02:00
Jim Snow 2dfb7df63b Add RTDispatchGlobals allocation for ray tracing
If a kernel has ray tracing calls, we allocate and initialize
per-device RTDispatchGlobals if needed, and hand off pointer to
the same into a running kernel via an implicit parameter.

Related-To: NEO-5384
Signed-off-by: Jim Snow <jim.m.snow@intel.com>
2021-12-08 09:44:13 +01:00
Grzegorz Choinski 2e68f0abbd lint revision update
Related-To: NEO-6441
Signed-off-by: Grzegorz Choinski <grzegorz.choinski@intel.com>
2021-11-23 12:50:25 +01:00
Bartosz Dunajski 5be5cc33ce Update RayTracing helper values
Signed-off-by: Bartosz Dunajski <bartosz.dunajski@intel.com>
2021-11-16 10:43:43 +01:00
Jim Snow 2acc0fb3f6 Add memory backed buffer allocation for L0 ray tracing.
This allocates the buffer on a per-device basis and enables ray
tracing on devices that support it when given a kernel with ray
tracing calls.

Signed-off-by: Jim Snow <jim.m.snow@intel.com>
2021-07-02 11:56:18 +02:00