OsContext has to propagate through following calls first:
- WddmCommandStreamReceiver<GfxFamily>::processEviction
- CommandStreamReceiver::makeSurfacePackNonResident
Change-Id: I7559c7406b2860c51905c9961cec251fac231b08
Signed-off-by: Maciej Dziuban <maciej.dziuban@intel.com>
Ensures that each submit of LRCA be serialized through the simulator
like it is for AUBs captured in the standalone mode.
Change-Id: I1e3ad500012dce960d0e64b56af1cb60142772da
This commit moves address mapper from CSR to execution environment
in order to generate unique GTT VA for LRCA, HWSP and ring buffer
between different CSRs.
Additionally, moved the rest of AUB file stream tests to separate module.
Change-Id: I02ae44202c0255277a7ac17532485419e0c403ab
- fixture is creating AUBCsr or TBXWithAubCsr only and sets
executionEnvironment used by Device
- this sequence ensures correct initialization without redundant
objects creation
- adding new AUB test: AubWriteCopyReadBufferTest
Change-Id: I678410585c91c008fc53a44b13e885e970fd315b
This commit introduces AUB stream provider class to produce
a single file stream in multi device scenarios with multiple AUB CSRs.
Change-Id: Id70e0d680459d34f4291b9e56aa39d960f025ac6
- extend constructor to take new flag
- extend ExecutionEnvironment createMemoryManager with new flag
- only OsAgnosticMemoryManager changes in this step
Change-Id: I1dae4fd79fe28fd87e42b237600dc216c94b597e
This commit ensures that AUB CSR be using make resident of the base CSR class
hence the task count of the graphics allocation be updated properly.
Change-Id: I33b5ed86a463eeeee00a4094cefda8add316af73
This commit adds the AUBDumpCaptureFileName control to configure from outside
a file name with an optional path where to save the AUB capture into.
Change-Id: Ibf2f7663e23ad9e1001896b0c5b7030f9979dae2
- zeroCopy means no need for data transfer when cpu transfer is
chosen during map/unmap operations
- tests cleanup
Change-Id: Id312267e51d593781c6fe536b6e96f42f32e5c02
This commit adds a new callback to be called by GMM library
when it allocates/deallocates compressed resources to collect data
about their addresses and sizes and handle their AUB residency.
Change-Id: I075d3ff4cb049cfe626da82892069c4460ea585c
- resources are dumped in make non resident call
- in order to dump correct data we need to be sure that GPU is done processing
- waiting needs to be unconditional to handle all cases
- remove not needed parameter to makeSurfacePackNonResident
Change-Id: Ib2b065d486cd3a5d86e599c51b24f3c958c3a10b
- remove not needed method in mock device.
- remove duplication from aub tests.
- tag allocation now have desired value
Change-Id: Ib3161cce6753eae27c60fddb63054fd2e12f7dac
Add a capability for AUB subcapture feature to dump into several files
and read file name from the outside (via regkey and env variable).
Change-Id: I2d5f7945cfbc740b0316fe23b8c5ae9fd698ac57
This code is an infrastructure for special debug purpose that allow measure
execution time of any hardware command.
Change-Id: Id12a7979d204734a0c4a6c4700e427b65ac2397f
- replace createGraphicsAllocationWithRequiredBitness with more general
methodallocateGraphicsMemoryInPreferredPool based on passed
AllocationData
- proper flags for allocation selected based on AllocationType
- remove allocateGraphicsMemory(size_t size, size_t alignment)
and use allocateGraphicsMemory(size_t size) instead where default
alignment is sufficient, otherwise use full options version:
allocateGraphicsMemory(size_t size, size_t alignment,
bool forcePin, bool uncacheable)
Change-Id: I2da891f372ee181253cb840568a61b33c0d71fc9
- change GraphicsAllocatoin::AllocationType to scoped enumeration
so that ALLOCATION_TYPE_ prefix in every enum value can be removed
- all accesses are typed (example AllocationType::IMAGE)
- Rename allocationType to AllocationUsage to eliminate confusion
with multiple AllocationType enums / types
Change-Id: I16003297ecfcb0aaa5779ad00706c5d983914bbe