If a kernel has ray tracing calls, we allocate and initialize
per-device RTDispatchGlobals if needed, and hand off pointer to
the same into a running kernel via an implicit parameter.
Related-To: NEO-5384
Signed-off-by: Jim Snow <jim.m.snow@intel.com>
This allocates the buffer on a per-device basis and enables ray
tracing on devices that support it when given a kernel with ray
tracing calls.
Signed-off-by: Jim Snow <jim.m.snow@intel.com>