/* * Copyright (C) 2017-2020 Intel Corporation * * SPDX-License-Identifier: MIT * */ #include "opencl_c.h" #include "shared/source/helpers/string.h" namespace BuiltinKernelsSimulation { #define SCHEDULER_EMULATION 1 // globals std::mutex gMutex; unsigned int globalID[3]; unsigned int localID[3]; unsigned int localSize[3]; std::map threadIDToLocalIDmap; SynchronizationBarrier *pGlobalBarrier = nullptr; uint4 operator+(uint4 const &a, uint4 const &b) { uint4 c(0, 0, 0, 0); c.x = a.x + b.x; c.y = a.y + b.y; c.z = a.z + b.z; c.w = a.w + b.w; return c; } int4 operator+(int4 const &a, int4 const &b) { int4 c(0, 0, 0, 0); c.x = a.x + b.x; c.y = a.y + b.y; c.z = a.z + b.z; c.w = a.w + b.w; return c; } uint get_local_id(int dim) { uint LID = 0; // use thread id if (threadIDToLocalIDmap.size() > 0) { std::thread::id id = std::this_thread::get_id(); LID = threadIDToLocalIDmap[id] % 24; } // use id from loop iteration else { LID = localID[dim]; } return LID; } uint get_global_id(int dim) { uint GID = 0; // use thread id if (threadIDToLocalIDmap.size() > 0) { std::thread::id id = std::this_thread::get_id(); GID = threadIDToLocalIDmap[id]; } // use id from loop iteration else { GID = globalID[dim]; } return GID; } uint get_local_size(int dim) { return localSize[dim]; } uint get_num_groups(int dim) { return NUM_OF_THREADS / 24; } uint get_group_id(int dim) { return get_global_id(dim) / 24; } void barrier(int x) { pGlobalBarrier->enter(); // int LID = get_local_id(0); volatile int BreakPointHere = 0; // PUT BREAKPOINT HERE to stop after each barrier BreakPointHere++; } uint4 read_imageui(image *im, int4 coord) { uint4 color = {0, 0, 0, 1}; uint offset = ((coord.z * im->height + coord.y) * im->width + coord.x) * im->bytesPerChannel * im->channels; char *temp = &im->ptr[offset]; char *colorDst = (char *)&color; for (uint i = 0; i < im->channels; i++) { memcpy_s(colorDst, sizeof(uint4), temp, im->bytesPerChannel); temp += im->bytesPerChannel; colorDst += 4; } return color; } uint4 write_imageui(image *im, uint4 coord, uint4 color) { uint offset = ((coord.z * im->height + coord.y) * im->width + coord.x) * im->bytesPerChannel * im->channels; char *temp = &im->ptr[offset]; char *colorSrc = (char *)&color; size_t size = im->width * im->height * im->depth * im->bytesPerChannel * im->channels; for (uint i = 0; i < im->channels; i++) { memcpy_s(temp, size - offset, colorSrc, im->bytesPerChannel); temp += im->bytesPerChannel; colorSrc += 4; } return *(uint4 *)temp; // NOLINT } uchar convert_uchar_sat(uint c) { return (uchar)c; } ushort convert_ushort_sat(uint c) { return (ushort)c; } } // namespace BuiltinKernelsSimulation