/* * Copyright (C) 2019-2020 Intel Corporation * * SPDX-License-Identifier: MIT * */ #include "shared/source/memory_manager/graphics_allocation.h" namespace NEO { void GraphicsAllocation::setAubWritable(bool writable, uint32_t banks) { aubInfo.aubWritable = writable; } bool GraphicsAllocation::isAubWritable(uint32_t banks) const { return (aubInfo.aubWritable != 0); } void GraphicsAllocation::setTbxWritable(bool writable, uint32_t banks) { aubInfo.tbxWritable = writable; } bool GraphicsAllocation::isTbxWritable(uint32_t banks) const { return (aubInfo.tbxWritable != 0); } } // namespace NEO