/* * Copyright (C) 2021 Intel Corporation * * SPDX-License-Identifier: MIT * */ #pragma once #include "engine_node.h" namespace NEO { struct CopyEngineState { aub_stream::EngineType engineType = aub_stream::EngineType::NUM_ENGINES; uint32_t taskCount = 0; bool isValid() const { return engineType != aub_stream::EngineType::NUM_ENGINES; } }; } // namespace NEO