/* * Copyright (C) 2019-2022 Intel Corporation * * SPDX-License-Identifier: MIT * */ #pragma once #include "aubstream/aub_manager.h" #include "aubstream/hardware_context.h" #include #include namespace NEO { class OsContext; class HardwareContextController { public: HardwareContextController() = delete; HardwareContextController(aub_stream::AubManager &aubManager, OsContext &osContext, uint32_t flags); void initialize(); void pollForCompletion(); void expectMemory(uint64_t gfxAddress, const void *srcAddress, size_t length, uint32_t compareOperation); void submit(uint64_t batchBufferGpuAddress, const void *batchBuffer, size_t batchBufferSize, uint32_t memoryBank, uint64_t entryBits, bool overrideRingHead); void writeMemory(aub_stream::AllocationParams &allocationParams); void writeMMIO(uint32_t offset, uint32_t value); void dumpBufferBIN(uint64_t gfxAddress, size_t size); void dumpSurface(const aub_stream::SurfaceInfo &surfaceInfo); void readMemory(uint64_t gfxAddress, void *memory, size_t size, uint32_t memoryBanks, size_t pageSize); std::vector> hardwareContexts; }; } // namespace NEO