/* * Copyright (C) 2018-2022 Intel Corporation * * SPDX-License-Identifier: MIT * */ #pragma once #include "shared/source/command_stream/aub_subcapture_status.h" #include "shared/source/command_stream/csr_definitions.h" #include "shared/source/command_stream/csr_properties_flags.h" #include "shared/source/command_stream/linear_stream.h" #include "shared/source/command_stream/stream_properties.h" #include "shared/source/command_stream/submission_status.h" #include "shared/source/command_stream/submissions_aggregator.h" #include "shared/source/command_stream/wait_status.h" #include "shared/source/helpers/aligned_memory.h" #include "shared/source/helpers/blit_commands_helper.h" #include "shared/source/helpers/common_types.h" #include "shared/source/helpers/completion_stamp.h" #include "shared/source/helpers/flat_batch_buffer_helper.h" #include "shared/source/helpers/options.h" #include "shared/source/indirect_heap/indirect_heap.h" #include "shared/source/os_interface/os_thread.h" #include "shared/source/utilities/spinlock.h" #include "shared/source/utilities/stackvec.h" #include #include #include #include namespace NEO { class AllocationsList; class Device; class ExecutionEnvironment; class ExperimentalCommandBuffer; class GmmPageTableMngr; class GraphicsAllocation; class HostPtrSurface; class IndirectHeap; class InternalAllocationStorage; class LinearStream; class MemoryManager; class MultiGraphicsAllocation; class OsContext; class OSInterface; class ScratchSpaceController; class HwPerfCounter; class HwTimeStamps; class GmmHelper; class TagAllocatorBase; class LogicalStateHelper; template class TimestampPackets; template class TagAllocator; enum class DispatchMode { DeviceDefault = 0, // default for given device ImmediateDispatch, // everything is submitted to the HW immediately AdaptiveDispatch, // dispatching is handled to async thread, which combines batch buffers basing on load (not implemented) BatchedDispatchWithCounter, // dispatching is batched, after n commands there is implicit flush (not implemented) BatchedDispatch // dispatching is batched, explicit clFlush is required }; class CommandStreamReceiver { public: static constexpr size_t startingResidencyContainerSize = 128; enum class SamplerCacheFlushState { samplerCacheFlushNotRequired, samplerCacheFlushBefore, // add sampler cache flush before Walker with redescribed image samplerCacheFlushAfter // add sampler cache flush after Walker with redescribed image }; using MutexType = std::recursive_mutex; CommandStreamReceiver(ExecutionEnvironment &executionEnvironment, uint32_t rootDeviceIndex, const DeviceBitfield deviceBitfield); virtual ~CommandStreamReceiver(); virtual SubmissionStatus flush(BatchBuffer &batchBuffer, ResidencyContainer &allocationsForResidency) = 0; virtual CompletionStamp flushTask(LinearStream &commandStream, size_t commandStreamStart, const IndirectHeap *dsh, const IndirectHeap *ioh, const IndirectHeap *ssh, uint32_t taskLevel, DispatchFlags &dispatchFlags, Device &device) = 0; virtual bool flushBatchedSubmissions() = 0; MOCKABLE_VIRTUAL SubmissionStatus submitBatchBuffer(BatchBuffer &batchBuffer, ResidencyContainer &allocationsForResidency); virtual void pollForCompletion() {} virtual void programHardwareContext(LinearStream &cmdStream) = 0; virtual size_t getCmdsSizeForHardwareContext() const = 0; void makeResident(MultiGraphicsAllocation &gfxAllocation); MOCKABLE_VIRTUAL void makeResident(GraphicsAllocation &gfxAllocation); virtual void makeNonResident(GraphicsAllocation &gfxAllocation); MOCKABLE_VIRTUAL void makeSurfacePackNonResident(ResidencyContainer &allocationsForResidency, bool clearAllocations); virtual void processResidency(const ResidencyContainer &allocationsForResidency, uint32_t handleId) {} virtual void processEviction(); void makeResidentHostPtrAllocation(GraphicsAllocation *gfxAllocation); MOCKABLE_VIRTUAL void ensureCommandBufferAllocation(LinearStream &commandStream, size_t minimumRequiredSize, size_t additionalAllocationSize); MemoryManager *getMemoryManager() const; ResidencyContainer &getResidencyAllocations(); ResidencyContainer &getEvictionAllocations(); virtual GmmPageTableMngr *createPageTableManager() { return nullptr; } bool needsPageTableManager() const; MOCKABLE_VIRTUAL WaitStatus waitForTaskCount(uint32_t requiredTaskCount); WaitStatus waitForTaskCountAndCleanAllocationList(uint32_t requiredTaskCount, uint32_t allocationUsage); MOCKABLE_VIRTUAL WaitStatus waitForTaskCountAndCleanTemporaryAllocationList(uint32_t requiredTaskCount); LinearStream &getCS(size_t minRequiredSize = 1024u); OSInterface *getOSInterface() const; ExecutionEnvironment &peekExecutionEnvironment() const { return executionEnvironment; } GmmHelper *peekGmmHelper() const; MOCKABLE_VIRTUAL void setTagAllocation(GraphicsAllocation *allocation); GraphicsAllocation *getTagAllocation() const { return tagAllocation; } MultiGraphicsAllocation *getTagsMultiAllocation() const { return tagsMultiAllocation; } MultiGraphicsAllocation &createTagsMultiAllocation(); volatile uint32_t *getTagAddress() const { return tagAddress; } uint64_t getDebugPauseStateGPUAddress() const { return tagAllocation->getGpuAddress() + debugPauseStateAddressOffset; } virtual bool waitForFlushStamp(FlushStamp &flushStampToWait) { return true; } uint32_t peekTaskCount() const { return taskCount; } uint32_t peekTaskLevel() const { return taskLevel; } FlushStamp obtainCurrentFlushStamp() const; uint32_t peekLatestSentTaskCount() const { return latestSentTaskCount; } uint32_t peekLatestFlushedTaskCount() const { return latestFlushedTaskCount; } void enableNTo1SubmissionModel() { this->nTo1SubmissionModelEnabled = true; } bool isNTo1SubmissionModelEnabled() const { return this->nTo1SubmissionModelEnabled; } void overrideDispatchPolicy(DispatchMode overrideValue) { this->dispatchMode = overrideValue; } void setMediaVFEStateDirty(bool dirty) { mediaVfeStateDirty = dirty; } bool getMediaVFEStateDirty() { return mediaVfeStateDirty; } void setGSBAStateDirty(bool dirty) { GSBAStateDirty = dirty; } bool getGSBAStateDirty() { return GSBAStateDirty; } void setRequiredScratchSizes(uint32_t newRequiredScratchSize, uint32_t newRequiredPrivateScratchSize); GraphicsAllocation *getScratchAllocation(); GraphicsAllocation *getDebugSurfaceAllocation() const { return debugSurface; } GraphicsAllocation *allocateDebugSurface(size_t size); GraphicsAllocation *getPreemptionAllocation() const { return preemptionAllocation; } GraphicsAllocation *getGlobalFenceAllocation() const { return globalFenceAllocation; } GraphicsAllocation *getWorkPartitionAllocation() const { return workPartitionAllocation; } GraphicsAllocation *getKernelArgsBufferAllocation() const { return kernelArgsBufferAllocation; } void requestStallingCommandsOnNextFlush() { stallingCommandsOnNextFlushRequired = true; } bool isStallingCommandsOnNextFlushRequired() const { return stallingCommandsOnNextFlushRequired; } virtual WaitStatus waitForTaskCountWithKmdNotifyFallback(uint32_t taskCountToWait, FlushStamp flushStampToWait, bool useQuickKmdSleep, QueueThrottle throttle) = 0; virtual WaitStatus waitForCompletionWithTimeout(const WaitParams ¶ms, uint32_t taskCountToWait); WaitStatus baseWaitFunction(volatile uint32_t *pollAddress, const WaitParams ¶ms, uint32_t taskCountToWait); MOCKABLE_VIRTUAL bool testTaskCountReady(volatile uint32_t *pollAddress, uint32_t taskCountToWait); virtual void downloadAllocations(){}; void setSamplerCacheFlushRequired(SamplerCacheFlushState value) { this->samplerCacheFlushRequired = value; } FlatBatchBufferHelper &getFlatBatchBufferHelper() const { return *flatBatchBufferHelper; } void overwriteFlatBatchBufferHelper(FlatBatchBufferHelper *newHelper) { flatBatchBufferHelper.reset(newHelper); } MOCKABLE_VIRTUAL void initProgrammingFlags(); virtual AubSubCaptureStatus checkAndActivateAubSubCapture(const std::string &kernelName); void programForAubSubCapture(bool wasActiveInPreviousEnqueue, bool isActive); virtual void addAubComment(const char *comment); IndirectHeap &getIndirectHeap(IndirectHeap::Type heapType, size_t minRequiredSize); void allocateHeapMemory(IndirectHeap::Type heapType, size_t minRequiredSize, IndirectHeap *&indirectHeap); void releaseIndirectHeap(IndirectHeap::Type heapType); virtual enum CommandStreamReceiverType getType() = 0; void setExperimentalCmdBuffer(std::unique_ptr &&cmdBuffer); bool initializeTagAllocation(); MOCKABLE_VIRTUAL bool createWorkPartitionAllocation(const Device &device); MOCKABLE_VIRTUAL bool createGlobalFenceAllocation(); MOCKABLE_VIRTUAL bool createPreemptionAllocation(); MOCKABLE_VIRTUAL bool createPerDssBackedBuffer(Device &device); virtual void createKernelArgsBufferAllocation() = 0; MOCKABLE_VIRTUAL std::unique_lock obtainUniqueOwnership(); bool peekTimestampPacketWriteEnabled() const { return timestampPacketWriteEnabled; } bool isLatestTaskCountFlushed() { return this->peekLatestFlushedTaskCount() == this->peekTaskCount(); } size_t defaultSshSize = 0u; bool canUse4GbHeaps = true; AllocationsList &getTemporaryAllocations(); AllocationsList &getAllocationsForReuse(); AllocationsList &getDeferredAllocations(); InternalAllocationStorage *getInternalAllocationStorage() const { return internalAllocationStorage.get(); } MOCKABLE_VIRTUAL bool createAllocationForHostSurface(HostPtrSurface &surface, bool requiresL3Flush); virtual size_t getPreferredTagPoolSize() const; virtual void setupContext(OsContext &osContext) { this->osContext = &osContext; } OsContext &getOsContext() const { return *osContext; } TagAllocatorBase *getEventTsAllocator(); TagAllocatorBase *getEventPerfCountAllocator(const uint32_t tagSize); virtual TagAllocatorBase *getTimestampPacketAllocator() = 0; virtual bool expectMemory(const void *gfxAddress, const void *srcAddress, size_t length, uint32_t compareOperation); virtual bool isMultiOsContextCapable() const = 0; virtual MemoryCompressionState getMemoryCompressionState(bool auxTranslationRequired, const HardwareInfo &hwInfo) const = 0; void setLatestSentTaskCount(uint32_t latestSentTaskCount) { this->latestSentTaskCount = latestSentTaskCount; } void setLatestFlushedTaskCount(uint32_t latestFlushedTaskCount) { this->latestFlushedTaskCount = latestFlushedTaskCount; } virtual std::optional flushBcsTask(const BlitPropertiesContainer &blitPropertiesContainer, bool blocking, bool profilingEnabled, Device &device) = 0; virtual void flushTagUpdate() = 0; virtual void updateTagFromWait() = 0; virtual bool isUpdateTagFromWaitEnabled() = 0; ScratchSpaceController *getScratchSpaceController() const { return scratchSpaceController.get(); } void downloadAllocation(GraphicsAllocation &gfxAllocation); void registerInstructionCacheFlush() { auto mutex = obtainUniqueOwnership(); requiresInstructionCacheFlush = true; } bool isLocalMemoryEnabled() const { return localMemoryEnabled; } uint32_t getRootDeviceIndex() const { return rootDeviceIndex; } void startControllingDirectSubmissions(); bool isAnyDirectSubmissionEnabled() { return this->isDirectSubmissionEnabled() || isBlitterDirectSubmissionEnabled(); } virtual bool initDirectSubmission() { return true; } virtual bool isDirectSubmissionEnabled() const { return false; } virtual bool isBlitterDirectSubmissionEnabled() const { return false; } virtual void stopDirectSubmission() {} bool isStaticWorkPartitioningEnabled() const { return staticWorkPartitioningEnabled; } uint64_t getWorkPartitionAllocationGpuAddress() const; MOCKABLE_VIRTUAL bool isRcs() const; virtual void initializeDefaultsForInternalEngine(){}; virtual GraphicsAllocation *getClearColorAllocation() = 0; virtual void postInitFlagsSetup() = 0; bool isUsedNotifyEnableForPostSync() const { return useNotifyEnableForPostSync; } NEO::StreamProperties &getStreamProperties() { return this->streamProperties; } inline void setActivePartitions(uint32_t newPartitionCount) { activePartitions = newPartitionCount; } inline uint32_t getActivePartitions() const { return activePartitions; } bool skipResourceCleanup() const; inline bool isProgramActivePartitionConfigRequired() const { return this->isDirectSubmissionEnabled() ? false : this->activePartitionsConfig != this->activePartitions; } std::unique_ptr pageTableManager; inline uint32_t getPostSyncWriteOffset() const { return postSyncWriteOffset; } inline bool isMultiTileOperationEnabled() const { return (activePartitions > 1) && staticWorkPartitioningEnabled; } virtual void programComputeBarrierCommand(LinearStream &cmdStream) = 0; virtual size_t getCmdsSizeForComputeBarrierCommand() const = 0; const HardwareInfo &peekHwInfo() const; const RootDeviceEnvironment &peekRootDeviceEnvironment() const; MOCKABLE_VIRTUAL bool isGpuHangDetected() const; uint64_t getCompletionAddress() const { uint64_t completionFenceAddress = castToUint64(const_cast(getTagAddress())); if (completionFenceAddress == 0) { return 0; } completionFenceAddress += completionFenceOffset; return completionFenceAddress; } uint32_t getCompletionValue(const GraphicsAllocation &gfxAllocation); DispatchMode getDispatchMode() const { return this->dispatchMode; } LogicalStateHelper *getLogicalStateHelper() const; bool getPreambleSetFlag() const { return isPreambleSent; } void setPreambleSetFlag(bool value) { isPreambleSent = value; } PreemptionMode getPreemptionMode() const { return lastPreemptionMode; } void setPreemptionMode(PreemptionMode value) { lastPreemptionMode = value; } protected: void cleanupResources(); void printDeviceIndex(); void checkForNewResources(uint32_t submittedTaskCount, uint32_t allocationTaskCount, GraphicsAllocation &gfxAllocation); bool checkImplicitFlushForGpuIdle(); void downloadTagAllocation(uint32_t taskCountToWait); void printTagAddressContent(uint32_t taskCountToWait, int64_t waitTimeout, bool start); MOCKABLE_VIRTUAL std::unique_lock obtainHostPtrSurfaceCreationLock(); std::unique_ptr flushStamp; std::unique_ptr submissionAggregator; std::unique_ptr flatBatchBufferHelper; std::unique_ptr experimentalCmdBuffer; std::unique_ptr internalAllocationStorage; std::unique_ptr kmdNotifyHelper; std::unique_ptr scratchSpaceController; std::unique_ptr profilingTimeStampAllocator; std::unique_ptr perfCounterAllocator; std::unique_ptr timestampPacketAllocator; std::unique_ptr userPauseConfirmation; std::unique_ptr logicalStateHelper; ResidencyContainer residencyAllocations; ResidencyContainer evictionAllocations; MutexType ownershipMutex; MutexType hostPtrSurfaceCreationMutex; ExecutionEnvironment &executionEnvironment; LinearStream commandStream; StreamProperties streamProperties{}; // offset for debug state is 1kbyte, tag writes can use multiple offsets for multiple partitions and each offset can vary per platform const uint64_t debugPauseStateAddressOffset = MemoryConstants::kiloByte; uint64_t totalMemoryUsed = 0u; volatile uint32_t *tagAddress = nullptr; volatile DebugPauseState *debugPauseStateAddress = nullptr; SpinLock debugPauseStateLock; static void *asyncDebugBreakConfirmation(void *arg); std::function debugConfirmationFunction = []() { std::cin.get(); }; std::function downloadAllocationImpl; GraphicsAllocation *tagAllocation = nullptr; GraphicsAllocation *globalFenceAllocation = nullptr; GraphicsAllocation *preemptionAllocation = nullptr; GraphicsAllocation *debugSurface = nullptr; GraphicsAllocation *perDssBackedBuffer = nullptr; GraphicsAllocation *clearColorAllocation = nullptr; GraphicsAllocation *workPartitionAllocation = nullptr; GraphicsAllocation *kernelArgsBufferAllocation = nullptr; MultiGraphicsAllocation *tagsMultiAllocation = nullptr; IndirectHeap *indirectHeap[IndirectHeap::Type::NUM_TYPES]; OsContext *osContext = nullptr; uint32_t *completionFenceValuePointer = nullptr; // current taskLevel. Used for determining if a PIPE_CONTROL is needed. std::atomic taskLevel{0}; std::atomic latestSentTaskCount{0}; std::atomic latestFlushedTaskCount{0}; // taskCount - # of tasks submitted std::atomic taskCount{0}; DispatchMode dispatchMode = DispatchMode::ImmediateDispatch; SamplerCacheFlushState samplerCacheFlushRequired = SamplerCacheFlushState::samplerCacheFlushNotRequired; PreemptionMode lastPreemptionMode = PreemptionMode::Initial; std::chrono::microseconds gpuHangCheckPeriod{500'000}; uint32_t lastSentL3Config = 0; uint32_t latestSentStatelessMocsConfig = 0; uint64_t lastSentSliceCount = QueueSliceCount::defaultSliceCount; uint32_t requiredScratchSize = 0; uint32_t requiredPrivateScratchSize = 0; uint32_t lastAdditionalKernelExecInfo = AdditionalKernelExecInfo::NotSet; KernelExecutionType lastKernelExecutionType = KernelExecutionType::Default; MemoryCompressionState lastMemoryCompressionState = MemoryCompressionState::NotApplicable; uint32_t activePartitions = 1; uint32_t activePartitionsConfig = 1; uint32_t postSyncWriteOffset = 0; uint32_t completionFenceOffset = 0; uint32_t completionFenceValue = 0; const uint32_t rootDeviceIndex; const DeviceBitfield deviceBitfield; int8_t lastMediaSamplerConfig = -1; bool isPreambleSent = false; bool isStateSipSent = false; bool isEnginePrologueSent = false; bool isPerDssBackedBufferSent = false; bool GSBAFor32BitProgrammed = false; bool GSBAStateDirty = true; bool bindingTableBaseAddressRequired = false; bool mediaVfeStateDirty = true; bool lastVmeSubslicesConfig = false; bool stallingCommandsOnNextFlushRequired = false; bool timestampPacketWriteEnabled = false; bool staticWorkPartitioningEnabled = false; bool nTo1SubmissionModelEnabled = false; bool lastSpecialPipelineSelectMode = false; bool requiresInstructionCacheFlush = false; bool localMemoryEnabled = false; bool pageTableManagerInitialized = false; bool useNewResourceImplicitFlush = false; bool newResources = false; bool useGpuIdleImplicitFlush = false; bool lastSentUseGlobalAtomics = false; bool useNotifyEnableForPostSync = false; }; typedef CommandStreamReceiver *(*CommandStreamReceiverCreateFunc)(bool withAubDump, ExecutionEnvironment &executionEnvironment, uint32_t rootDeviceIndex, const DeviceBitfield deviceBitfield); } // namespace NEO