/* * Copyright (C) 2018-2023 Intel Corporation * * SPDX-License-Identifier: MIT * */ #pragma once #include namespace NEO { enum class WaitStatus { notReady = 0, ready = 1, gpuHang = 2, }; struct WaitParams { bool indefinitelyPoll = false; bool enableTimeout = false; int64_t waitTimeout = 0; }; } // namespace NEO