/* * Copyright (c) 2017, Intel Corporation * * Permission is hereby granted, free of charge, to any person obtaining a * copy of this software and associated documentation files (the "Software"), * to deal in the Software without restriction, including without limitation * the rights to use, copy, modify, merge, publish, distribute, sublicense, * and/or sell copies of the Software, and to permit persons to whom the * Software is furnished to do so, subject to the following conditions: * * The above copyright notice and this permission notice shall be included * in all copies or substantial portions of the Software. * * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR * OTHER DEALINGS IN THE SOFTWARE. */ #pragma once #include "runtime/api/dispatch.h" #include "runtime/helpers/debug_helpers.h" #include "runtime/sharings/sharing.h" #include "DXGI1_2.h" #include namespace OCLRT { namespace D3DTypesHelper { struct D3D9 { typedef IDirect3DDevice9 D3DDevice; typedef IDirect3DQuery9 D3DQuery; typedef D3DQUERYTYPE D3DQueryDesc; typedef IDirect3DResource9 D3DResource; typedef struct { } D3DBufferDesc; typedef void *D3DBufferObj; typedef D3DSURFACE_DESC D3DTexture2dDesc; typedef struct { } D3DTexture3dDesc; typedef IDirect3DSurface9 D3DTexture2d; typedef struct { } D3DTexture3d; }; struct D3D10 { typedef ID3D10Device D3DDevice; typedef ID3D10Query D3DQuery; typedef D3D10_QUERY_DESC D3DQueryDesc; typedef ID3D10Resource D3DResource; typedef D3D10_BUFFER_DESC D3DBufferDesc; typedef ID3D10Buffer D3DBufferObj; typedef D3D10_TEXTURE2D_DESC D3DTexture2dDesc; typedef D3D10_TEXTURE3D_DESC D3DTexture3dDesc; typedef ID3D10Texture2D D3DTexture2d; typedef ID3D10Texture3D D3DTexture3d; }; struct D3D11 { typedef ID3D11Device D3DDevice; typedef ID3D11Query D3DQuery; typedef D3D11_QUERY_DESC D3DQueryDesc; typedef ID3D11Resource D3DResource; typedef D3D11_BUFFER_DESC D3DBufferDesc; typedef ID3D11Buffer D3DBufferObj; typedef D3D11_TEXTURE2D_DESC D3DTexture2dDesc; typedef D3D11_TEXTURE3D_DESC D3DTexture3dDesc; typedef ID3D11Texture2D D3DTexture2d; typedef ID3D11Texture3D D3DTexture3d; }; } // namespace D3DTypesHelper enum D3DResourceFlags { USAGE_RENDERTARGET = 1, MISC_SHARED = 2, MISC_SHARED_KEYEDMUTEX = 256, MISC_SHARED_NTHANDLE = 2048 }; template class D3DSharingFunctions : public SharingFunctions { typedef typename D3D::D3DDevice D3DDevice; typedef typename D3D::D3DQuery D3DQuery; typedef typename D3D::D3DQueryDesc D3DQueryDesc; typedef typename D3D::D3DResource D3DResource; typedef typename D3D::D3DBufferDesc D3DBufferDesc; typedef typename D3D::D3DBufferObj D3DBufferObj; typedef typename D3D::D3DTexture2dDesc D3DTexture2dDesc; typedef typename D3D::D3DTexture3dDesc D3DTexture3dDesc; typedef typename D3D::D3DTexture2d D3DTexture2d; typedef typename D3D::D3DTexture3d D3DTexture3d; public: typedef void (*GetDxgiDescFcn)(DXGI_ADAPTER_DESC *dxgiDesc, IDXGIAdapter *adapter, D3DDevice *device); D3DSharingFunctions(D3DDevice *d3dDevice) : d3dDevice(d3dDevice) { trackedResources.reserve(128); getDxgiDescFcn = &this->getDxgiDesc; }; uint32_t getId() const override { return D3DSharingFunctions::sharingId; } D3DSharingFunctions() = delete; virtual ~D3DSharingFunctions(){}; static const uint32_t sharingId; MOCKABLE_VIRTUAL void createQuery(D3DQuery **query); MOCKABLE_VIRTUAL void createBuffer(D3DBufferObj **buffer, unsigned int width); MOCKABLE_VIRTUAL void createTexture2d(D3DTexture2d **texture, D3DTexture2dDesc *desc, cl_uint subresource); MOCKABLE_VIRTUAL void createTexture3d(D3DTexture3d **texture, D3DTexture3dDesc *desc, cl_uint subresource); MOCKABLE_VIRTUAL void getBufferDesc(D3DBufferDesc *bufferDesc, D3DBufferObj *buffer); MOCKABLE_VIRTUAL void getTexture2dDesc(D3DTexture2dDesc *textureDesc, D3DTexture2d *texture); MOCKABLE_VIRTUAL void getTexture3dDesc(D3DTexture3dDesc *textureDesc, D3DTexture3d *texture); MOCKABLE_VIRTUAL void getSharedHandle(D3DResource *resource, void **handle); MOCKABLE_VIRTUAL void getSharedNTHandle(D3DResource *resource, void **handle); MOCKABLE_VIRTUAL void addRef(D3DResource *resource); MOCKABLE_VIRTUAL void release(IUnknown *resource); MOCKABLE_VIRTUAL void copySubresourceRegion(D3DResource *dst, cl_uint dstSubresource, D3DResource *src, cl_uint srcSubresource); MOCKABLE_VIRTUAL void flushAndWait(D3DQuery *query); MOCKABLE_VIRTUAL void getDeviceContext(D3DQuery *query); MOCKABLE_VIRTUAL void releaseDeviceContext(D3DQuery *query); MOCKABLE_VIRTUAL void lockRect(D3DTexture2d *d3dResource, D3DLOCKED_RECT *lockedRect, uint32_t flags); MOCKABLE_VIRTUAL void unlockRect(D3DTexture2d *d3dResource); MOCKABLE_VIRTUAL void getRenderTargetData(D3DTexture2d *renderTarget, D3DTexture2d *dstSurface); MOCKABLE_VIRTUAL void updateSurface(D3DTexture2d *src, D3DTexture2d *dst); MOCKABLE_VIRTUAL void updateDevice(D3DResource *resource); GetDxgiDescFcn getDxgiDescFcn = nullptr; bool isTracked(D3DResource *resource, cl_uint subresource) { return std::find(trackedResources.begin(), trackedResources.end(), std::make_pair(resource, subresource)) != trackedResources.end(); } void track(D3DResource *resource, cl_uint subresource) { trackedResources.push_back(std::make_pair(resource, subresource)); } void untrack(D3DResource *resource, cl_uint subresource) { auto element = std::find(trackedResources.begin(), trackedResources.end(), std::make_pair(resource, subresource)); DEBUG_BREAK_IF(element == trackedResources.end()); trackedResources.erase(element); } void setDevice(D3DDevice *d3dDevice) { this->d3dDevice = d3dDevice; } D3DDevice *getDevice() { return d3dDevice; } void fillCreateBufferDesc(D3DBufferDesc &desc, unsigned int width); void fillCreateTexture2dDesc(D3DTexture2dDesc &desc, D3DTexture2dDesc *srcDesc, cl_uint subresource); void fillCreateTexture3dDesc(D3DTexture3dDesc &desc, D3DTexture3dDesc *srcDesc, cl_uint subresource); protected: D3DDevice *d3dDevice = nullptr; ID3D11DeviceContext *d3d11DeviceContext = nullptr; std::vector> trackedResources; static void getDxgiDesc(DXGI_ADAPTER_DESC *dxgiDesc, IDXGIAdapter *adapter, D3DDevice *device); }; } // namespace OCLRT