/* * Copyright (C) 2018-2024 Intel Corporation * * SPDX-License-Identifier: MIT * */ #include "shared/source/command_stream/scratch_space_controller_base.h" #include "shared/source/execution_environment/execution_environment.h" #include "shared/source/execution_environment/root_device_environment.h" #include "shared/source/helpers/aligned_memory.h" #include "shared/source/helpers/constants.h" #include "shared/source/helpers/gfx_core_helper.h" #include "shared/source/helpers/preamble.h" #include "shared/source/memory_manager/allocation_properties.h" #include "shared/source/memory_manager/graphics_allocation.h" #include "shared/source/memory_manager/internal_allocation_storage.h" #include "shared/source/memory_manager/memory_manager.h" #include "shared/source/os_interface/os_context.h" namespace NEO { ScratchSpaceControllerBase::ScratchSpaceControllerBase(uint32_t rootDeviceIndex, ExecutionEnvironment &environment, InternalAllocationStorage &allocationStorage) : ScratchSpaceController(rootDeviceIndex, environment, allocationStorage) { } void ScratchSpaceControllerBase::setRequiredScratchSpace(void *sshBaseAddress, uint32_t scratchSlot, uint32_t requiredPerThreadScratchSizeSlot0, uint32_t requiredPerThreadScratchSizeSlot1, OsContext &osContext, bool &stateBaseAddressDirty, bool &vfeStateDirty) { size_t requiredScratchSizeInBytes = requiredPerThreadScratchSizeSlot0 * computeUnitsUsedForScratch; if (requiredScratchSizeInBytes && (scratchSlot0SizeInBytes < requiredScratchSizeInBytes)) { if (scratchSlot0Allocation) { csrAllocationStorage.storeAllocation(std::unique_ptr(scratchSlot0Allocation), TEMPORARY_ALLOCATION); } scratchSlot0SizeInBytes = requiredScratchSizeInBytes; createScratchSpaceAllocation(); vfeStateDirty = true; force32BitAllocation = getMemoryManager()->peekForce32BitAllocations(); if (is64bit && !force32BitAllocation) { stateBaseAddressDirty = true; } } } void ScratchSpaceControllerBase::createScratchSpaceAllocation() { scratchSlot0Allocation = getMemoryManager()->allocateGraphicsMemoryWithProperties({rootDeviceIndex, scratchSlot0SizeInBytes, AllocationType::scratchSurface, this->csrAllocationStorage.getDeviceBitfield()}); UNRECOVERABLE_IF(scratchSlot0Allocation == nullptr); } uint64_t ScratchSpaceControllerBase::calculateNewGSH() { uint64_t gsh = 0; if (scratchSlot0Allocation) { gsh = scratchSlot0Allocation->getGpuAddress() - ScratchSpaceConstants::scratchSpaceOffsetFor64Bit; } return gsh; } uint64_t ScratchSpaceControllerBase::getScratchPatchAddress() { // for 32 bit scratch space pointer is being programmed in Media VFE State and is relative to 0 as General State Base Address // for 64 bit, scratch space pointer is being programmed as "General State Base Address - scratchSpaceOffsetFor64bit" // and "0 + scratchSpaceOffsetFor64bit" is being programmed in Media VFE state uint64_t scratchAddress = 0; if (scratchSlot0Allocation) { scratchAddress = scratchSlot0Allocation->getGpuAddressToPatch(); if (is64bit && !getMemoryManager()->peekForce32BitAllocations()) { // this is to avoid scractch allocation offset "0" scratchAddress = ScratchSpaceConstants::scratchSpaceOffsetFor64Bit; } } return scratchAddress; } void ScratchSpaceControllerBase::reserveHeap(IndirectHeap::Type heapType, IndirectHeap *&indirectHeap) { if (heapType == IndirectHeap::Type::surfaceState) { auto &gfxCoreHelper = executionEnvironment.rootDeviceEnvironments[rootDeviceIndex]->getHelper(); auto surfaceStateSize = gfxCoreHelper.getRenderSurfaceStateSize(); indirectHeap->getSpace(surfaceStateSize); } } void ScratchSpaceControllerBase::programHeaps(HeapContainer &heapContainer, uint32_t offset, uint32_t requiredPerThreadScratchSizeSlot0, uint32_t requiredPerThreadScratchSizeSlot1, OsContext &osContext, bool &stateBaseAddressDirty, bool &vfeStateDirty) { } void ScratchSpaceControllerBase::programBindlessSurfaceStateForScratch(BindlessHeapsHelper *heapsHelper, uint32_t requiredPerThreadScratchSizeSlot0, uint32_t requiredPerThreadScratchSizeSlot1, OsContext &osContext, bool &stateBaseAddressDirty, bool &vfeStateDirty, NEO::CommandStreamReceiver *csr) { } } // namespace NEO