/* * Copyright (C) 2018-2021 Intel Corporation * * SPDX-License-Identifier: MIT * */ #pragma once #include "page_info.h" #include #include #include namespace aub_stream { struct AllocationParams; struct HardwareContext; class AubManager { public: virtual ~AubManager() = default; virtual HardwareContext *createHardwareContext(uint32_t device, uint32_t engine, uint32_t flags) = 0; virtual void open(const std::string &aubFileName) = 0; virtual void close() = 0; virtual bool isOpen() = 0; virtual const std::string getFileName() = 0; virtual void pause(bool onoff) = 0; virtual void addComment(const char *message) = 0; virtual void writeMemory(uint64_t gfxAddress, const void *memory, size_t size, uint32_t memoryBanks, int hint, size_t pageSize) = 0; virtual void writePageTableEntries(uint64_t gfxAddress, size_t size, uint32_t memoryBanks, int hint, std::vector &lastLevelPages, size_t pageSize) = 0; virtual void writePhysicalMemoryPages(const void *memory, std::vector &pages, size_t size, int hint) = 0; virtual void freeMemory(uint64_t gfxAddress, size_t size) = 0; static AubManager *create(uint32_t productFamily, uint32_t devicesCount, uint64_t memoryBankSize, uint32_t stepping, bool localMemorySupported, uint32_t streamMode, uint64_t gpuAddressSpace); virtual void writeMemory2(AllocationParams allocationParams) = 0; }; } // namespace aub_stream