/* * Copyright (C) 2018-2024 Intel Corporation * * SPDX-License-Identifier: MIT * */ #pragma once #define UMDF_USING_NTSTATUS #include "shared/source/helpers/aligned_memory.h" #include "shared/source/memory_manager/graphics_allocation.h" #include "shared/source/os_interface/windows/d3dkmthk_wrapper.h" #include "shared/source/os_interface/windows/windows_wrapper.h" namespace NEO { struct OsHandleWin : OsHandle { ~OsHandleWin() override = default; D3DGPU_VIRTUAL_ADDRESS gpuPtr = 0; Gmm *gmm = nullptr; D3DKMT_HANDLE handle = 0; }; class WddmAllocation : public GraphicsAllocation { public: struct RegistrationData { uint64_t gpuVirtualAddress = 0; uint64_t size = 0; }; WddmAllocation(uint32_t rootDeviceIndex, size_t numGmms, AllocationType allocationType, void *cpuPtrIn, uint64_t canonizedAddress, size_t sizeIn, void *reservedAddr, MemoryPool pool, uint32_t shareable, size_t maxOsContextCount) : GraphicsAllocation(rootDeviceIndex, numGmms, allocationType, cpuPtrIn, canonizedAddress, 0llu, sizeIn, pool, maxOsContextCount), shareable(shareable) { reservedAddressRangeInfo.addressPtr = reservedAddr; reservedAddressRangeInfo.rangeSize = sizeIn; handles.resize(gmms.size()); } WddmAllocation(uint32_t rootDeviceIndex, size_t numGmms, AllocationType allocationType, void *cpuPtrIn, size_t sizeIn, osHandle sharedHandle, MemoryPool pool, size_t maxOsContextCount, uint64_t canonizedGpuAddress) : GraphicsAllocation(rootDeviceIndex, numGmms, allocationType, cpuPtrIn, sizeIn, sharedHandle, pool, maxOsContextCount, canonizedGpuAddress) { handles.resize(gmms.size()); } void *getAlignedCpuPtr() const { return alignDown(this->cpuPtr, MemoryConstants::pageSize); } size_t getAlignedSize() const { return alignSizeWholePage(this->cpuPtr, this->size); } const StackVec &getHandles() const { return handles; } D3DKMT_HANDLE &getHandleToModify(uint32_t handleIndex) { return handles[handleIndex]; } D3DKMT_HANDLE getDefaultHandle() const { return handles[0]; } D3DKMT_HANDLE getHandle(uint32_t handleIndex) const { return handles[handleIndex]; } void setDefaultHandle(D3DKMT_HANDLE handle) { setHandle(handle, 0); } void setHandle(D3DKMT_HANDLE handle, uint32_t handleIndex) { handles[handleIndex] = handle; } void clearInternalHandle(uint32_t handleId) override; int createInternalHandle(MemoryManager *memoryManager, uint32_t handleId, uint64_t &handle) override; int peekInternalHandle(MemoryManager *memoryManager, uint64_t &handle) override { handle = ntSecureHandle; return handle == 0; } uint64_t *getSharedHandleToModify() { if (shareable) { return &ntSecureHandle; } return nullptr; } void setGpuAddress(uint64_t graphicsAddress) { this->gpuAddress = graphicsAddress; } void setCpuAddress(void *cpuPtr) { this->cpuPtr = cpuPtr; } std::string getAllocationInfoString() const override; std::string getPatIndexInfoString(const ProductHelper &productHelper) const override; uint64_t &getGpuAddressToModify() { return gpuAddress; } bool needsMakeResidentBeforeLock() const { return makeResidentBeforeLockRequired; } void setMakeResidentBeforeLockRequired(bool makeResidentBeforeLockRequired) { this->makeResidentBeforeLockRequired = makeResidentBeforeLockRequired; } bool isAllocInFrontWindowPool() const { return allocInFrontWindowPool; } void setAllocInFrontWindowPool(bool allocInFrontWindowPool) { this->allocInFrontWindowPool = allocInFrontWindowPool; } bool isPhysicalMemoryReservation() const { return physicalMemoryReservation; } void setPhysicalMemoryReservation(bool physicalMemoryReservation) { this->physicalMemoryReservation = physicalMemoryReservation; } bool isMappedPhysicalMemoryReservation() const { return mappedPhysicalMemoryReservation; } void setMappedPhysicalMemoryReservation(bool mappedPhysicalMemoryReservation) { this->mappedPhysicalMemoryReservation = mappedPhysicalMemoryReservation; } D3DGPU_VIRTUAL_ADDRESS getReservedGpuVirtualAddress() const { return reservedGpuVirtualAddress; } D3DGPU_VIRTUAL_ADDRESS &getReservedGpuVirtualAddressToModify() { return reservedGpuVirtualAddress; } void setReservedGpuVirtualAddress(D3DGPU_VIRTUAL_ADDRESS reservedGpuVirtualAddress) { this->reservedGpuVirtualAddress = reservedGpuVirtualAddress; } uint64_t getReservedSizeForGpuVirtualAddress() const { return reservedSizeForGpuVirtualAddress; } void setReservedSizeForGpuVirtualAddress(uint64_t reservedSizeForGpuVirtualAddress) { this->reservedSizeForGpuVirtualAddress = reservedSizeForGpuVirtualAddress; } D3DKMT_HANDLE getResourceHandle() const { return resourceHandle; } D3DKMT_HANDLE &getResourceHandleToModify() { return resourceHandle; } void setResourceHandle(D3DKMT_HANDLE resourceHandle) { this->resourceHandle = resourceHandle; } protected: // OS assigned fields D3DGPU_VIRTUAL_ADDRESS reservedGpuVirtualAddress = 0u; uint64_t reservedSizeForGpuVirtualAddress = 0u; uint64_t ntSecureHandle = 0u; std::string getHandleInfoString() const { std::stringstream ss; for (auto &handle : handles) { ss << " Handle: " << handle; } return ss.str(); } StackVec handles; D3DKMT_HANDLE resourceHandle = 0u; // used by shared resources uint32_t shareable = 0u; bool allocInFrontWindowPool = false; bool physicalMemoryReservation = false; bool mappedPhysicalMemoryReservation = false; bool makeResidentBeforeLockRequired = false; }; } // namespace NEO