compute-runtime/shared/source/os_interface/windows/os_context_win.h

48 lines
1.5 KiB
C++

/*
* Copyright (C) 2018-2022 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/os_interface/os_context.h"
#include "shared/source/os_interface/windows/wddm_residency_controller.h"
namespace NEO {
class Wddm;
struct HardwareQueue {
D3DKMT_HANDLE handle = 0;
D3DKMT_HANDLE progressFenceHandle = 0;
VOID *progressFenceCpuVA = nullptr;
D3DGPU_VIRTUAL_ADDRESS progressFenceGpuVA = 0;
};
class OsContextWin : public OsContext {
public:
OsContextWin() = delete;
~OsContextWin() override;
OsContextWin(Wddm &wddm, uint32_t contextId, const EngineDescriptor &engineDescriptor);
D3DKMT_HANDLE getWddmContextHandle() const { return wddmContextHandle; }
void setWddmContextHandle(D3DKMT_HANDLE wddmContextHandle) { this->wddmContextHandle = wddmContextHandle; }
HardwareQueue getHwQueue() const { return hardwareQueue; }
void setHwQueue(HardwareQueue hardwareQueue) { this->hardwareQueue = hardwareQueue; }
Wddm *getWddm() const { return &wddm; }
MOCKABLE_VIRTUAL WddmResidencyController &getResidencyController() { return residencyController; }
static OsContext *create(OSInterface *osInterface, uint32_t contextId, const EngineDescriptor &engineDescriptor);
void reInitializeContext() override;
protected:
void initializeContext() override;
D3DKMT_HANDLE wddmContextHandle = 0;
HardwareQueue hardwareQueue;
Wddm &wddm;
WddmResidencyController residencyController;
};
} // namespace NEO