48 lines
1.5 KiB
C++
48 lines
1.5 KiB
C++
/*
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* Copyright (C) 2018-2022 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include "shared/source/os_interface/os_context.h"
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#include "shared/source/os_interface/windows/wddm_residency_controller.h"
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namespace NEO {
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class Wddm;
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struct HardwareQueue {
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D3DKMT_HANDLE handle = 0;
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D3DKMT_HANDLE progressFenceHandle = 0;
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VOID *progressFenceCpuVA = nullptr;
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D3DGPU_VIRTUAL_ADDRESS progressFenceGpuVA = 0;
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};
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class OsContextWin : public OsContext {
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public:
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OsContextWin() = delete;
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~OsContextWin() override;
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OsContextWin(Wddm &wddm, uint32_t contextId, const EngineDescriptor &engineDescriptor);
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D3DKMT_HANDLE getWddmContextHandle() const { return wddmContextHandle; }
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void setWddmContextHandle(D3DKMT_HANDLE wddmContextHandle) { this->wddmContextHandle = wddmContextHandle; }
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HardwareQueue getHwQueue() const { return hardwareQueue; }
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void setHwQueue(HardwareQueue hardwareQueue) { this->hardwareQueue = hardwareQueue; }
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Wddm *getWddm() const { return &wddm; }
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MOCKABLE_VIRTUAL WddmResidencyController &getResidencyController() { return residencyController; }
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static OsContext *create(OSInterface *osInterface, uint32_t contextId, const EngineDescriptor &engineDescriptor);
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void reInitializeContext() override;
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protected:
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void initializeContext() override;
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D3DKMT_HANDLE wddmContextHandle = 0;
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HardwareQueue hardwareQueue;
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Wddm &wddm;
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WddmResidencyController residencyController;
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};
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} // namespace NEO
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