39 lines
1.3 KiB
C++
39 lines
1.3 KiB
C++
/*
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* Copyright (C) 2018-2019 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include "runtime/command_stream/preemption_mode.h"
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#include "runtime/utilities/reference_tracked_object.h"
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#include "engine_node.h"
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#include <memory>
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namespace OCLRT {
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class OSInterface;
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class OsContext : public ReferenceTrackedObject<OsContext> {
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public:
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OsContext() = delete;
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static OsContext *create(OSInterface *osInterface, uint32_t contextId, uint32_t numDevicesSupported, EngineInstanceT engineType, PreemptionMode preemptionMode);
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uint32_t getContextId() const { return contextId; }
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uint32_t getNumDevicesSupported() const { return numDevicesSupported; }
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PreemptionMode getPreemptionMode() const { return preemptionMode; }
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EngineInstanceT &getEngineType() { return engineType; }
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protected:
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OsContext(uint32_t contextId, uint32_t numDevicesSupported, EngineInstanceT engineType, PreemptionMode preemptionMode)
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: contextId(contextId), numDevicesSupported(numDevicesSupported), preemptionMode(preemptionMode), engineType(engineType){};
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const uint32_t contextId;
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const uint32_t numDevicesSupported;
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const PreemptionMode preemptionMode;
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EngineInstanceT engineType = {EngineType::ENGINE_RCS, 0};
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};
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} // namespace OCLRT
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