195 lines
9.1 KiB
C++
195 lines
9.1 KiB
C++
/*
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* Copyright (C) 2018-2023 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include "shared/source/helpers/constants.h"
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#include "shared/source/memory_manager/host_ptr_defines.h"
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#include "shared/source/os_interface/windows/wddm/wddm.h"
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#include "shared/source/os_interface/windows/wddm_residency_allocations_container.h"
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#include "shared/source/os_interface/windows/windows_defs.h"
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#include "shared/source/utilities/stackvec.h"
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#include "shared/test/common/mocks/wddm_mock_helpers.h"
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#include "shared/test/common/test_macros/mock_method_macros.h"
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#include <limits>
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#include <memory>
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#include <set>
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namespace NEO {
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class GraphicsAllocation;
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inline constexpr auto virtualAllocAddress = is64bit ? 0x7FFFF0000000 : 0xFF000000;
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class WddmMock : public Wddm {
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public:
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using Wddm::adapterBDF;
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using Wddm::additionalAdapterInfoOptions;
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using Wddm::adjustEvictNeededParameter;
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using Wddm::checkDeviceState;
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using Wddm::createPagingFenceLogger;
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using Wddm::currentPagingFenceValue;
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using Wddm::dedicatedVideoMemory;
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using Wddm::device;
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using Wddm::deviceRegistryPath;
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using Wddm::enablePreemptionRegValue;
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using Wddm::featureTable;
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using Wddm::forceEvictOnlyIfNecessary;
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using Wddm::getDeviceState;
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using Wddm::getSystemInfo;
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using Wddm::gfxPlatform;
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using Wddm::gmmMemory;
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using Wddm::hwDeviceId;
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using Wddm::mapGpuVirtualAddress;
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using Wddm::minAddress;
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using Wddm::pagingFenceAddress;
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using Wddm::pagingQueue;
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using Wddm::platformSupportsEvictIfNecessary;
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using Wddm::populateAdditionalAdapterInfoOptions;
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using Wddm::populateIpVersion;
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using Wddm::residencyLogger;
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using Wddm::rootDeviceEnvironment;
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using Wddm::setPlatformSupportEvictIfNecessaryFlag;
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using Wddm::temporaryResources;
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using Wddm::timestampFrequency;
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using Wddm::wddmInterface;
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WddmMock(std::unique_ptr<HwDeviceIdWddm> &&hwDeviceId, RootDeviceEnvironment &rootDeviceEnvironment) : Wddm(std::move(hwDeviceId), rootDeviceEnvironment) {}
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WddmMock(RootDeviceEnvironment &rootDeviceEnvironment);
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~WddmMock() override;
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bool mapGpuVirtualAddress(Gmm *gmm, D3DKMT_HANDLE handle, D3DGPU_VIRTUAL_ADDRESS minimumAddress, D3DGPU_VIRTUAL_ADDRESS maximumAddress, D3DGPU_VIRTUAL_ADDRESS preferredAddress, D3DGPU_VIRTUAL_ADDRESS &gpuPtr) override;
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bool mapGpuVirtualAddress(WddmAllocation *allocation);
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bool freeGpuVirtualAddress(D3DGPU_VIRTUAL_ADDRESS &gpuPtr, uint64_t size) override;
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NTSTATUS createAllocation(const void *alignedCpuPtr, const Gmm *gmm, D3DKMT_HANDLE &outHandle, D3DKMT_HANDLE &outResource, uint64_t *outSharedHandle) override;
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bool createAllocation(const Gmm *gmm, D3DKMT_HANDLE &outHandle) override;
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bool destroyAllocations(const D3DKMT_HANDLE *handles, uint32_t allocationCount, D3DKMT_HANDLE resourceHandle) override;
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NTSTATUS createAllocation(WddmAllocation *wddmAllocation);
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bool createAllocation64k(WddmAllocation *wddmAllocation);
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bool destroyAllocation(WddmAllocation *alloc, OsContextWin *osContext);
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bool openSharedHandle(D3DKMT_HANDLE handle, WddmAllocation *alloc) override;
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bool createContext(OsContextWin &osContext) override;
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void applyAdditionalContextFlags(CREATECONTEXT_PVTDATA &privateData, OsContextWin &osContext) override;
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bool destroyContext(D3DKMT_HANDLE context) override;
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bool queryAdapterInfo() override;
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bool submit(uint64_t commandBuffer, size_t size, void *commandHeader, WddmSubmitArguments &submitArguments) override;
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bool waitOnGPU(D3DKMT_HANDLE context) override;
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void *lockResource(const D3DKMT_HANDLE &handle, bool applyMakeResidentPriorToLock, size_t size) override;
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void unlockResource(const D3DKMT_HANDLE &handle) override;
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void kmDafLock(D3DKMT_HANDLE handle) override;
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bool isKmDafEnabled() const override;
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void setKmDafEnabled(bool state);
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void setHwContextId(unsigned long hwContextId);
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void setHeap32(uint64_t base, uint64_t size);
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GMM_GFX_PARTITIONING *getGfxPartitionPtr();
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bool waitFromCpu(uint64_t lastFenceValue, const MonitoredFence &monitoredFence) override;
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void *virtualAlloc(void *inPtr, size_t size, bool topDownHint) override;
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void virtualFree(void *ptr, size_t size) override;
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void releaseReservedAddress(void *reservedAddress) override;
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VOID *registerTrimCallback(PFND3DKMT_TRIMNOTIFICATIONCALLBACK callback, WddmResidencyController &residencyController) override;
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NTSTATUS reserveGpuVirtualAddress(D3DGPU_VIRTUAL_ADDRESS baseAddress, D3DGPU_VIRTUAL_ADDRESS minimumAddress, D3DGPU_VIRTUAL_ADDRESS maximumAddress, D3DGPU_SIZE_T size, D3DGPU_VIRTUAL_ADDRESS *reservedAddress) override;
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bool reserveValidAddressRange(size_t size, void *&reservedMem) override;
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PLATFORM *getGfxPlatform() { return gfxPlatform.get(); }
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uint64_t *getPagingFenceAddress() override;
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void waitOnPagingFenceFromCpu() override;
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void createPagingFenceLogger() override;
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bool verifyAdapterLuid(LUID adapterLuid) const override {
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if (callBaseVerifyAdapterLuid) {
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return Wddm::verifyAdapterLuid(adapterLuid);
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}
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return verifyAdapterLuidReturnValue;
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}
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LUID getAdapterLuid() { return hwDeviceId->getAdapterLuid(); }
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bool setAllocationPriority(const D3DKMT_HANDLE *handles, uint32_t allocationCount, uint32_t priority) override;
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bool configureDeviceAddressSpace() {
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configureDeviceAddressSpaceResult.called++;
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// create context cant be called before configureDeviceAddressSpace
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if (createContextResult.called > 0) {
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return configureDeviceAddressSpaceResult.success = false;
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} else {
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return configureDeviceAddressSpaceResult.success = Wddm::configureDeviceAddressSpace();
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}
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}
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uint32_t counterVerifyNTHandle = 0;
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uint32_t counterVerifySharedHandle = 0;
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bool verifyNTHandle(HANDLE handle) override {
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++counterVerifyNTHandle;
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return Wddm::verifyNTHandle(handle);
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}
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bool verifySharedHandle(D3DKMT_HANDLE osHandle) override {
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++counterVerifySharedHandle;
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return Wddm::verifySharedHandle(osHandle);
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}
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bool isShutdownInProgress() override {
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return shutdownStatus;
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};
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void resetGdi(Gdi *gdi);
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bool makeResident(const D3DKMT_HANDLE *handles, uint32_t count, bool cantTrimFurther, uint64_t *numberOfBytesToTrim, size_t totalSize) override;
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bool evict(const D3DKMT_HANDLE *handles, uint32_t num, uint64_t &sizeToTrim, bool evictNeeded) override;
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NTSTATUS createAllocationsAndMapGpuVa(OsHandleStorage &osHandles) override;
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WddmMockHelpers::MakeResidentCall makeResidentResult;
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WddmMockHelpers::CallResult evictResult;
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WddmMockHelpers::CallResult createAllocationsAndMapGpuVaResult;
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WddmMockHelpers::CallResult mapGpuVirtualAddressResult;
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WddmMockHelpers::FreeGpuVirtualAddressCall freeGpuVirtualAddressResult;
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WddmMockHelpers::CallResult createAllocationResult;
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WddmMockHelpers::CallResult destroyAllocationResult;
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WddmMockHelpers::CallResult destroyContextResult;
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WddmMockHelpers::CallResult queryAdapterInfoResult;
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WddmMockHelpers::SubmitResult submitResult;
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WddmMockHelpers::CallResult waitOnGPUResult;
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WddmMockHelpers::CallResult configureDeviceAddressSpaceResult;
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WddmMockHelpers::CallResult createContextResult;
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WddmMockHelpers::CallResult applyAdditionalContextFlagsResult;
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WddmMockHelpers::CallResult lockResult;
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WddmMockHelpers::CallResult unlockResult;
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WddmMockHelpers::KmDafLockCall kmDafLockResult;
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WddmMockHelpers::WaitFromCpuResult waitFromCpuResult;
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WddmMockHelpers::CallResult releaseReservedAddressResult;
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WddmMockHelpers::CallResult reserveValidAddressRangeResult;
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WddmMockHelpers::CallResult registerTrimCallbackResult;
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WddmMockHelpers::CallResult getPagingFenceAddressResult;
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WddmMockHelpers::CallResult reserveGpuVirtualAddressResult;
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WddmMockHelpers::CallResult waitOnPagingFenceFromCpuResult;
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WddmMockHelpers::CallResult setAllocationPriorityResult;
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StackVec<WddmMockHelpers::MakeResidentCall, 2> makeResidentParamsPassed{};
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bool makeResidentStatus = true;
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bool callBaseMakeResident = false;
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std::vector<bool> makeResidentResults = {};
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uint64_t makeResidentNumberOfBytesToTrim = 0;
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bool callBaseEvict = false;
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bool evictStatus = true;
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bool callBaseCreateAllocationsAndMapGpuVa = true;
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NTSTATUS createAllocationsAndMapGpuVaStatus = STATUS_UNSUCCESSFUL;
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NTSTATUS createAllocationStatus = STATUS_SUCCESS;
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bool verifyAdapterLuidReturnValue = true;
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bool callBaseVerifyAdapterLuid = false;
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LUID mockAdaperLuid = {0, 0};
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bool mapGpuVaStatus = true;
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bool callBaseDestroyAllocations = true;
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bool failOpenSharedHandle = false;
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bool callBaseMapGpuVa = true;
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std::set<void *> reservedAddresses;
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uintptr_t virtualAllocAddress = NEO::windowsMinAddress;
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bool kmDafEnabled = false;
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uint64_t mockPagingFence = 0u;
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bool callBaseCreatePagingLogger = true;
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bool shutdownStatus = false;
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bool callBaseSetAllocationPriority = true;
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bool callBaseWaitFromCpu = true;
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bool failReserveGpuVirtualAddress = false;
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bool failCreateAllocation = false;
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};
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} // namespace NEO
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