26 lines
664 B
C++
26 lines
664 B
C++
/*
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* Copyright (C) 2020-2022 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#include "shared/source/debugger/debugger_l0.inl"
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#include "shared/source/debugger/debugger_l0_base.inl"
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#include "shared/source/gen9/hw_cmds_base.h"
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#include "shared/source/helpers/populate_factory.h"
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namespace NEO {
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struct Gen9Family;
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using GfxFamily = Gen9Family;
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static auto coreFamily = IGFX_GEN9_CORE;
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template <>
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void populateFactoryTable<DebuggerL0Hw<GfxFamily>>() {
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extern DebugerL0CreateFn debuggerL0Factory[IGFX_MAX_CORE];
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debuggerL0Factory[coreFamily] = DebuggerL0Hw<GfxFamily>::allocate;
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}
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template class DebuggerL0Hw<GfxFamily>;
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} // namespace NEO
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