514 lines
21 KiB
C++
514 lines
21 KiB
C++
/*
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* Copyright (C) 2018-2023 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include "shared/source/command_stream/aub_subcapture_status.h"
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#include "shared/source/command_stream/csr_definitions.h"
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#include "shared/source/command_stream/csr_properties_flags.h"
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#include "shared/source/command_stream/linear_stream.h"
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#include "shared/source/command_stream/stream_properties.h"
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#include "shared/source/command_stream/submissions_aggregator.h"
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#include "shared/source/command_stream/task_count_helper.h"
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#include "shared/source/command_stream/wait_status.h"
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#include "shared/source/helpers/blit_commands_helper.h"
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#include "shared/source/helpers/common_types.h"
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#include "shared/source/helpers/completion_stamp.h"
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#include "shared/source/helpers/flat_batch_buffer_helper.h"
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#include "shared/source/helpers/options.h"
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#include "shared/source/utilities/spinlock.h"
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#include <chrono>
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#include <cstddef>
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#include <cstdint>
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#include <iostream>
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namespace NEO {
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class Thread;
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class FlatBatchBufferHelper;
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class AllocationsList;
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class Device;
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class ExecutionEnvironment;
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class ExperimentalCommandBuffer;
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class GmmPageTableMngr;
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class GraphicsAllocation;
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class HostPtrSurface;
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class IndirectHeap;
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class InternalAllocationStorage;
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class LinearStream;
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class MemoryManager;
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class MultiGraphicsAllocation;
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class OsContext;
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class OSInterface;
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class ScratchSpaceController;
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class HwPerfCounter;
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class HwTimeStamps;
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class GmmHelper;
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class TagAllocatorBase;
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class LogicalStateHelper;
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class KmdNotifyHelper;
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class GfxCoreHelper;
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class ProductHelper;
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template <typename TSize>
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class TimestampPackets;
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template <typename T1>
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class TagAllocator;
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enum class DispatchMode {
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DeviceDefault = 0, // default for given device
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ImmediateDispatch, // everything is submitted to the HW immediately
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AdaptiveDispatch, // dispatching is handled to async thread, which combines batch buffers basing on load (not implemented)
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BatchedDispatchWithCounter, // dispatching is batched, after n commands there is implicit flush (not implemented)
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BatchedDispatch // dispatching is batched, explicit clFlush is required
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};
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class CommandStreamReceiver {
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public:
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static constexpr size_t startingResidencyContainerSize = 128;
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enum class SamplerCacheFlushState {
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samplerCacheFlushNotRequired,
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samplerCacheFlushBefore, // add sampler cache flush before Walker with redescribed image
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samplerCacheFlushAfter // add sampler cache flush after Walker with redescribed image
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};
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using MutexType = std::recursive_mutex;
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using TimeType = std::chrono::high_resolution_clock::time_point;
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CommandStreamReceiver(ExecutionEnvironment &executionEnvironment,
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uint32_t rootDeviceIndex,
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const DeviceBitfield deviceBitfield);
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virtual ~CommandStreamReceiver();
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virtual SubmissionStatus flush(BatchBuffer &batchBuffer, ResidencyContainer &allocationsForResidency) = 0;
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virtual CompletionStamp flushTask(LinearStream &commandStreamTask, size_t commandStreamTaskStart,
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const IndirectHeap *dsh, const IndirectHeap *ioh, const IndirectHeap *ssh,
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TaskCountType taskLevel, DispatchFlags &dispatchFlags, Device &device) = 0;
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virtual CompletionStamp flushBcsTask(LinearStream &commandStream, size_t commandStreamStart, const DispatchBcsFlags &dispatchBcsFlags, const HardwareInfo &hwInfo) = 0;
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virtual bool flushBatchedSubmissions() = 0;
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MOCKABLE_VIRTUAL SubmissionStatus submitBatchBuffer(BatchBuffer &batchBuffer, ResidencyContainer &allocationsForResidency);
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virtual void pollForCompletion() {}
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virtual void programHardwareContext(LinearStream &cmdStream) = 0;
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virtual size_t getCmdsSizeForHardwareContext() const = 0;
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void makeResident(MultiGraphicsAllocation &gfxAllocation);
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MOCKABLE_VIRTUAL void makeResident(GraphicsAllocation &gfxAllocation);
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virtual void makeNonResident(GraphicsAllocation &gfxAllocation);
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MOCKABLE_VIRTUAL void makeSurfacePackNonResident(ResidencyContainer &allocationsForResidency, bool clearAllocations);
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virtual SubmissionStatus processResidency(const ResidencyContainer &allocationsForResidency, uint32_t handleId);
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virtual void processEviction();
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void makeResidentHostPtrAllocation(GraphicsAllocation *gfxAllocation);
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MOCKABLE_VIRTUAL void ensureCommandBufferAllocation(LinearStream &commandStream, size_t minimumRequiredSize, size_t additionalAllocationSize);
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MemoryManager *getMemoryManager() const;
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ResidencyContainer &getResidencyAllocations();
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ResidencyContainer &getEvictionAllocations();
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virtual GmmPageTableMngr *createPageTableManager() { return nullptr; }
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bool needsPageTableManager() const;
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MOCKABLE_VIRTUAL WaitStatus waitForTaskCount(TaskCountType requiredTaskCount);
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WaitStatus waitForTaskCountAndCleanAllocationList(TaskCountType requiredTaskCount, uint32_t allocationUsage);
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MOCKABLE_VIRTUAL WaitStatus waitForTaskCountAndCleanTemporaryAllocationList(TaskCountType requiredTaskCount);
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LinearStream &getCS(size_t minRequiredSize = 1024u);
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OSInterface *getOSInterface() const;
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ExecutionEnvironment &peekExecutionEnvironment() const { return executionEnvironment; }
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GmmHelper *peekGmmHelper() const;
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MOCKABLE_VIRTUAL void setTagAllocation(GraphicsAllocation *allocation);
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GraphicsAllocation *getTagAllocation() const {
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return tagAllocation;
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}
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MultiGraphicsAllocation *getTagsMultiAllocation() const {
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return tagsMultiAllocation;
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}
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MultiGraphicsAllocation &createTagsMultiAllocation();
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volatile TagAddressType *getTagAddress() const { return tagAddress; }
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uint64_t getDebugPauseStateGPUAddress() const;
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virtual bool waitForFlushStamp(FlushStamp &flushStampToWait) { return true; }
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TaskCountType peekTaskCount() const { return taskCount; }
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TaskCountType peekTaskLevel() const { return taskLevel; }
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FlushStamp obtainCurrentFlushStamp() const;
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TaskCountType peekLatestSentTaskCount() const { return latestSentTaskCount; }
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TaskCountType peekLatestFlushedTaskCount() const { return latestFlushedTaskCount; }
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void enableNTo1SubmissionModel() { this->nTo1SubmissionModelEnabled = true; }
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bool isNTo1SubmissionModelEnabled() const { return this->nTo1SubmissionModelEnabled; }
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void overrideDispatchPolicy(DispatchMode overrideValue) { this->dispatchMode = overrideValue; }
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void setMediaVFEStateDirty(bool dirty) { mediaVfeStateDirty = dirty; }
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bool getMediaVFEStateDirty() { return mediaVfeStateDirty; }
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void setGSBAStateDirty(bool dirty) { GSBAStateDirty = dirty; }
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bool getGSBAStateDirty() { return GSBAStateDirty; }
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void setRequiredScratchSizes(uint32_t newRequiredScratchSize, uint32_t newRequiredPrivateScratchSize);
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GraphicsAllocation *getScratchAllocation();
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GraphicsAllocation *getDebugSurfaceAllocation() const { return debugSurface; }
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GraphicsAllocation *allocateDebugSurface(size_t size);
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GraphicsAllocation *getPreemptionAllocation() const { return preemptionAllocation; }
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GraphicsAllocation *getGlobalFenceAllocation() const { return globalFenceAllocation; }
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GraphicsAllocation *getWorkPartitionAllocation() const { return workPartitionAllocation; }
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GraphicsAllocation *getKernelArgsBufferAllocation() const { return kernelArgsBufferAllocation; }
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void requestStallingCommandsOnNextFlush() { stallingCommandsOnNextFlushRequired = true; }
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bool isStallingCommandsOnNextFlushRequired() const { return stallingCommandsOnNextFlushRequired; }
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virtual WaitStatus waitForTaskCountWithKmdNotifyFallback(TaskCountType taskCountToWait, FlushStamp flushStampToWait, bool useQuickKmdSleep, QueueThrottle throttle) = 0;
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virtual WaitStatus waitForCompletionWithTimeout(const WaitParams ¶ms, TaskCountType taskCountToWait);
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WaitStatus baseWaitFunction(volatile TagAddressType *pollAddress, const WaitParams ¶ms, TaskCountType taskCountToWait);
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MOCKABLE_VIRTUAL bool testTaskCountReady(volatile TagAddressType *pollAddress, TaskCountType taskCountToWait);
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virtual void downloadAllocations(){};
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void setSamplerCacheFlushRequired(SamplerCacheFlushState value) { this->samplerCacheFlushRequired = value; }
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FlatBatchBufferHelper &getFlatBatchBufferHelper() const { return *flatBatchBufferHelper; }
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void overwriteFlatBatchBufferHelper(FlatBatchBufferHelper *newHelper) { flatBatchBufferHelper.reset(newHelper); }
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MOCKABLE_VIRTUAL void initProgrammingFlags();
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virtual AubSubCaptureStatus checkAndActivateAubSubCapture(const std::string &kernelName);
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void programForAubSubCapture(bool wasActiveInPreviousEnqueue, bool isActive);
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virtual void addAubComment(const char *comment);
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IndirectHeap &getIndirectHeap(IndirectHeapType heapType, size_t minRequiredSize);
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void allocateHeapMemory(IndirectHeapType heapType, size_t minRequiredSize, IndirectHeap *&indirectHeap);
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void releaseIndirectHeap(IndirectHeapType heapType);
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virtual enum CommandStreamReceiverType getType() const = 0;
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void setExperimentalCmdBuffer(std::unique_ptr<ExperimentalCommandBuffer> &&cmdBuffer);
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bool initializeTagAllocation();
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MOCKABLE_VIRTUAL bool createWorkPartitionAllocation(const Device &device);
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MOCKABLE_VIRTUAL bool createGlobalFenceAllocation();
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MOCKABLE_VIRTUAL bool createPreemptionAllocation();
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MOCKABLE_VIRTUAL bool createPerDssBackedBuffer(Device &device);
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virtual void createKernelArgsBufferAllocation() = 0;
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[[nodiscard]] MOCKABLE_VIRTUAL std::unique_lock<MutexType> obtainUniqueOwnership();
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bool peekTimestampPacketWriteEnabled() const { return timestampPacketWriteEnabled; }
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bool isLatestTaskCountFlushed() {
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return this->peekLatestFlushedTaskCount() == this->peekTaskCount();
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}
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size_t defaultSshSize = 0u;
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bool canUse4GbHeaps = true;
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AllocationsList &getTemporaryAllocations();
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AllocationsList &getAllocationsForReuse();
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AllocationsList &getDeferredAllocations();
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InternalAllocationStorage *getInternalAllocationStorage() const { return internalAllocationStorage.get(); }
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MOCKABLE_VIRTUAL bool createAllocationForHostSurface(HostPtrSurface &surface, bool requiresL3Flush);
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virtual size_t getPreferredTagPoolSize() const;
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virtual void fillReusableAllocationsList();
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virtual void setupContext(OsContext &osContext) { this->osContext = &osContext; }
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OsContext &getOsContext() const { return *osContext; }
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void initializeResources();
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TagAllocatorBase *getEventTsAllocator();
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TagAllocatorBase *getEventPerfCountAllocator(const uint32_t tagSize);
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virtual TagAllocatorBase *getTimestampPacketAllocator() = 0;
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virtual std::unique_ptr<TagAllocatorBase> createMultiRootDeviceTimestampPacketAllocator(const RootDeviceIndicesContainer rootDeviceIndices) = 0;
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virtual bool expectMemory(const void *gfxAddress, const void *srcAddress, size_t length, uint32_t compareOperation);
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virtual bool isMultiOsContextCapable() const = 0;
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virtual MemoryCompressionState getMemoryCompressionState(bool auxTranslationRequired) const = 0;
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void setLatestSentTaskCount(TaskCountType latestSentTaskCount) {
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this->latestSentTaskCount = latestSentTaskCount;
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}
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void setLatestFlushedTaskCount(TaskCountType latestFlushedTaskCount) {
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this->latestFlushedTaskCount = latestFlushedTaskCount;
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}
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virtual TaskCountType flushBcsTask(const BlitPropertiesContainer &blitPropertiesContainer, bool blocking, bool profilingEnabled, Device &device) = 0;
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virtual SubmissionStatus flushTagUpdate() = 0;
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virtual void updateTagFromWait() = 0;
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virtual bool isUpdateTagFromWaitEnabled() = 0;
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ScratchSpaceController *getScratchSpaceController() const {
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return scratchSpaceController.get();
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}
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void downloadAllocation(GraphicsAllocation &gfxAllocation);
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void registerInstructionCacheFlush() {
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auto mutex = obtainUniqueOwnership();
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requiresInstructionCacheFlush = true;
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}
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bool isLocalMemoryEnabled() const { return localMemoryEnabled; }
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uint32_t getRootDeviceIndex() const { return rootDeviceIndex; }
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void startControllingDirectSubmissions();
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bool isAnyDirectSubmissionEnabled() {
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return this->isDirectSubmissionEnabled() || isBlitterDirectSubmissionEnabled();
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}
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virtual bool initDirectSubmission() {
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return true;
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}
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virtual bool isDirectSubmissionEnabled() const {
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return false;
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}
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virtual bool isBlitterDirectSubmissionEnabled() const {
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return false;
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}
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virtual bool directSubmissionRelaxedOrderingEnabled() const {
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return false;
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}
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virtual void stopDirectSubmission() {}
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bool isStaticWorkPartitioningEnabled() const {
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return staticWorkPartitioningEnabled;
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}
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uint64_t getWorkPartitionAllocationGpuAddress() const;
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MOCKABLE_VIRTUAL bool isRcs() const;
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virtual void initializeDefaultsForInternalEngine(){};
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virtual GraphicsAllocation *getClearColorAllocation() = 0;
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virtual void postInitFlagsSetup() = 0;
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bool isUsedNotifyEnableForPostSync() const {
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return useNotifyEnableForPostSync;
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}
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NEO::StreamProperties &getStreamProperties() {
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return this->streamProperties;
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}
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inline void setActivePartitions(uint32_t newPartitionCount) {
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activePartitions = newPartitionCount;
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}
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inline uint32_t getActivePartitions() const {
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return activePartitions;
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}
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bool skipResourceCleanup() const;
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inline bool isProgramActivePartitionConfigRequired() const {
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return this->isDirectSubmissionEnabled() ? false : this->activePartitionsConfig != this->activePartitions;
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}
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std::unique_ptr<GmmPageTableMngr> pageTableManager;
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inline uint32_t getPostSyncWriteOffset() const {
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return postSyncWriteOffset;
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}
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inline bool isMultiTileOperationEnabled() const {
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return (activePartitions > 1) && staticWorkPartitioningEnabled;
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}
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virtual void programComputeBarrierCommand(LinearStream &cmdStream) = 0;
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virtual size_t getCmdsSizeForComputeBarrierCommand() const = 0;
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const HardwareInfo &peekHwInfo() const;
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const RootDeviceEnvironment &peekRootDeviceEnvironment() const;
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const GfxCoreHelper &getGfxCoreHelper() const;
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const ProductHelper &getProductHelper() const;
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MOCKABLE_VIRTUAL bool isGpuHangDetected() const;
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MOCKABLE_VIRTUAL bool checkGpuHangDetected(TimeType currentTime, TimeType &lastHangCheckTime) const;
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uint64_t getCompletionAddress() const;
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TaskCountType getCompletionValue(const GraphicsAllocation &gfxAllocation);
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DispatchMode getDispatchMode() const {
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return this->dispatchMode;
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}
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LogicalStateHelper *getLogicalStateHelper() const;
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bool getPreambleSetFlag() const {
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return isPreambleSent;
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}
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void setPreambleSetFlag(bool value) {
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isPreambleSent = value;
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}
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PreemptionMode getPreemptionMode() const {
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return lastPreemptionMode;
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}
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void setPreemptionMode(PreemptionMode value) {
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lastPreemptionMode = value;
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}
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virtual SubmissionStatus initializeDeviceWithFirstSubmission() = 0;
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uint32_t getNumClients() {
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return this->numClients.load();
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}
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void registerClient() {
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this->numClients++;
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}
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void unregisterClient() {
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this->numClients--;
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}
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bool getDcFlushSupport() const {
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return dcFlushSupport;
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}
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bool getDcFlushRequired(bool externalCondition) const {
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return externalCondition ? dcFlushSupport : false;
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}
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bool isTbxMode() const;
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protected:
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void cleanupResources();
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void printDeviceIndex();
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void checkForNewResources(TaskCountType submittedTaskCount, TaskCountType allocationTaskCount, GraphicsAllocation &gfxAllocation);
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bool checkImplicitFlushForGpuIdle();
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void downloadTagAllocation(TaskCountType taskCountToWait);
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void printTagAddressContent(TaskCountType taskCountToWait, int64_t waitTimeout, bool start);
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[[nodiscard]] MOCKABLE_VIRTUAL std::unique_lock<MutexType> obtainHostPtrSurfaceCreationLock();
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std::unique_ptr<FlushStampTracker> flushStamp;
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std::unique_ptr<SubmissionAggregator> submissionAggregator;
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std::unique_ptr<FlatBatchBufferHelper> flatBatchBufferHelper;
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std::unique_ptr<ExperimentalCommandBuffer> experimentalCmdBuffer;
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std::unique_ptr<InternalAllocationStorage> internalAllocationStorage;
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std::unique_ptr<KmdNotifyHelper> kmdNotifyHelper;
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std::unique_ptr<ScratchSpaceController> scratchSpaceController;
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std::unique_ptr<TagAllocatorBase> profilingTimeStampAllocator;
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std::unique_ptr<TagAllocatorBase> perfCounterAllocator;
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std::unique_ptr<TagAllocatorBase> timestampPacketAllocator;
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std::unique_ptr<Thread> userPauseConfirmation;
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std::unique_ptr<LogicalStateHelper> logicalStateHelper;
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ResidencyContainer residencyAllocations;
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ResidencyContainer evictionAllocations;
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MutexType ownershipMutex;
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MutexType hostPtrSurfaceCreationMutex;
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ExecutionEnvironment &executionEnvironment;
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LinearStream commandStream;
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StreamProperties streamProperties{};
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FrontEndPropertiesSupport feSupportFlags{};
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PipelineSelectPropertiesSupport pipelineSupportFlags{};
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uint64_t totalMemoryUsed = 0u;
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volatile TagAddressType *tagAddress = nullptr;
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volatile DebugPauseState *debugPauseStateAddress = nullptr;
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SpinLock debugPauseStateLock;
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static void *asyncDebugBreakConfirmation(void *arg);
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std::function<void()> debugConfirmationFunction = []() { std::cin.get(); };
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std::function<void(GraphicsAllocation &)> downloadAllocationImpl;
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GraphicsAllocation *tagAllocation = nullptr;
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GraphicsAllocation *globalFenceAllocation = nullptr;
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GraphicsAllocation *preemptionAllocation = nullptr;
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GraphicsAllocation *debugSurface = nullptr;
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GraphicsAllocation *perDssBackedBuffer = nullptr;
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GraphicsAllocation *clearColorAllocation = nullptr;
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GraphicsAllocation *workPartitionAllocation = nullptr;
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GraphicsAllocation *kernelArgsBufferAllocation = nullptr;
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MultiGraphicsAllocation *tagsMultiAllocation = nullptr;
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IndirectHeap *indirectHeap[IndirectHeapType::NUM_TYPES];
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OsContext *osContext = nullptr;
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TaskCountType *completionFenceValuePointer = nullptr;
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// current taskLevel. Used for determining if a PIPE_CONTROL is needed.
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std::atomic<TaskCountType> taskLevel{0};
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std::atomic<TaskCountType> latestSentTaskCount{0};
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std::atomic<TaskCountType> latestFlushedTaskCount{0};
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// taskCount - # of tasks submitted
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std::atomic<TaskCountType> taskCount{0};
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std::atomic<uint32_t> numClients = 0u;
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DispatchMode dispatchMode = DispatchMode::ImmediateDispatch;
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SamplerCacheFlushState samplerCacheFlushRequired = SamplerCacheFlushState::samplerCacheFlushNotRequired;
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PreemptionMode lastPreemptionMode = PreemptionMode::Initial;
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std::chrono::microseconds gpuHangCheckPeriod{500'000};
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uint32_t lastSentL3Config = 0;
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uint32_t latestSentStatelessMocsConfig = 0;
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uint64_t lastSentSliceCount = QueueSliceCount::defaultSliceCount;
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uint32_t requiredScratchSize = 0;
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uint32_t requiredPrivateScratchSize = 0;
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uint32_t lastAdditionalKernelExecInfo = AdditionalKernelExecInfo::NotSet;
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KernelExecutionType lastKernelExecutionType = KernelExecutionType::Default;
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MemoryCompressionState lastMemoryCompressionState = MemoryCompressionState::NotApplicable;
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uint32_t activePartitions = 1;
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uint32_t activePartitionsConfig = 1;
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uint32_t postSyncWriteOffset = 0;
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TaskCountType completionFenceValue = 0;
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const uint32_t rootDeviceIndex;
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const DeviceBitfield deviceBitfield;
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int8_t lastMediaSamplerConfig = -1;
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bool isPreambleSent = false;
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bool isStateSipSent = false;
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bool isEnginePrologueSent = false;
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bool isPerDssBackedBufferSent = false;
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bool GSBAFor32BitProgrammed = false;
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bool GSBAStateDirty = true;
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bool bindingTableBaseAddressRequired = false;
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bool heapStorageReqiuresRecyclingTag = false;
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bool mediaVfeStateDirty = true;
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bool lastVmeSubslicesConfig = false;
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bool stallingCommandsOnNextFlushRequired = false;
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bool timestampPacketWriteEnabled = false;
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bool staticWorkPartitioningEnabled = false;
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bool nTo1SubmissionModelEnabled = false;
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bool lastSystolicPipelineSelectMode = false;
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bool requiresInstructionCacheFlush = false;
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|
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bool localMemoryEnabled = false;
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bool pageTableManagerInitialized = false;
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|
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bool useNewResourceImplicitFlush = false;
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bool newResources = false;
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bool useGpuIdleImplicitFlush = false;
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bool lastSentUseGlobalAtomics = false;
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bool useNotifyEnableForPostSync = false;
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bool dcFlushSupport = false;
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bool forceSkipResourceCleanupRequired = false;
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volatile bool resourcesInitialized = false;
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};
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typedef CommandStreamReceiver *(*CommandStreamReceiverCreateFunc)(bool withAubDump,
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ExecutionEnvironment &executionEnvironment,
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uint32_t rootDeviceIndex,
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const DeviceBitfield deviceBitfield);
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} // namespace NEO
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