24 lines
542 B
C++
24 lines
542 B
C++
/*
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* Copyright (C) 2020-2023 Intel Corporation
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*
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* SPDX-License-Identifier: MIT
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*
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*/
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#pragma once
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#include <cstddef>
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namespace NEO {
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class Device;
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class GraphicsAllocation;
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class SVMAllocsManager;
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struct LinkerInput;
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GraphicsAllocation *allocateGlobalsSurface(SVMAllocsManager *const svmAllocManager, Device &device,
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size_t totalSize, size_t zeroInitSize, bool constant,
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LinkerInput *const linkerInput, const void *initData);
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} // namespace NEO
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