compute-runtime/shared/source/direct_submission/linux/drm_direct_submission.h

43 lines
1.2 KiB
C++

/*
* Copyright (C) 2020-2021 Intel Corporation
*
* SPDX-License-Identifier: MIT
*
*/
#pragma once
#include "shared/source/direct_submission/direct_submission_hw.h"
namespace NEO {
template <typename GfxFamily, typename Dispatcher>
class DrmDirectSubmission : public DirectSubmissionHw<GfxFamily, Dispatcher> {
public:
using DirectSubmissionHw<GfxFamily, Dispatcher>::ringCommandStream;
using DirectSubmissionHw<GfxFamily, Dispatcher>::switchRingBuffersAllocations;
DrmDirectSubmission(Device &device,
OsContext &osContext);
~DrmDirectSubmission();
protected:
bool allocateOsResources() override;
bool submit(uint64_t gpuAddress, size_t size) override;
bool handleResidency() override;
bool isNewResourceHandleNeeded();
void handleNewResourcesSubmission() override;
size_t getSizeNewResourceHandler() override;
void handleStopRingBuffer() override;
void handleSwitchRingBuffers() override;
uint64_t updateTagValue() override;
void getTagAddressValue(TagData &tagData) override;
void wait(uint32_t taskCountToWait);
TagData currentTagData;
volatile uint32_t *tagAddress;
};
} // namespace NEO